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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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FireForge
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0609c362bc
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Allow folding in sub-inspectors in Array and Dictionary editors
(cherry picked from commit 4e469886e803793c9c2dc7d402da8e9cf98343f9)
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2022-07-29 09:07:24 +02:00 |
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kleonc
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3f7569cb91
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EditorPropertyArray Fix crash when drag-reordering elements in the inspector
(cherry picked from commit 33b29704926f623f97402e0cfbf2591a163b8ab6)
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2022-07-27 23:13:09 +02:00 |
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Haoyu Qiu
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9281e140dd
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Properly clean button_add_item ref in Dict property editor
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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2022-07-27 19:50:29 +02:00 |
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beb83b286d
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Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties.
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2022-03-22 01:52:54 +01:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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2ce53f2b9e
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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