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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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899ac5cbd8
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Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
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2022-08-14 13:15:22 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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ec9eb18aaf
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Backported from Godot4: Make blend animation to use ResetTrack as default value - TokageItLab
860fac4e6f
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2022-08-12 17:16:52 +02:00 |
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94d4abe77d
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Added is_null() helper method to variant.
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2022-03-22 09:38:10 +01:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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527cfb88aa
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Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
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2022-03-21 14:01:31 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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7d8a93324e
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Used the include guard script on core classes.
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2022-03-17 21:58:11 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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