05c264c83c
Ported: Initialize GLWrapper earlier in Storage::initialize()
...
Make sure `GLWrapper` is initialized before `glActiveTexture` is called by other parts of the storage initialize(), to prevent benign warnings.
- lawnjelly
857d884026
2023-08-27 22:20:14 +02:00
fb142ed6f8
Ported: Unbind texture slots when changing framebuffer
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Prevent bugs whereby texture still in use.
- lawnjelly
5e197fd21e
2023-08-27 22:19:07 +02:00
33d5dcf399
Ported: Hierarchical culling - Add extra check to skeleton_attach_canvas_item
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Although this check shouldn't be able to fail currently, it provides a small level of extra logic checking at only small cost in DEV builds.
- lawnjelly
d7cca42ef6
2023-08-27 22:03:35 +02:00
26bb16d86e
Ported: Fix 2D MultiMesh hierarchical culling
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Fixes updating local bounds for MultiMeshes used in canvas items by introducing a back link.
- lawnjelly
ad577e3c7e
2023-08-27 21:28:30 +02:00
5b869f8b54
Ported from godot: Canvas item hierarchical culling
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Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
30d7a3c5a7
Backported: GLES2 fix octahedral half float unpacking
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The strides in _unpack_half_floats() were incorrectly calculated in the case where octahedral normals and tangents were in use.
- lawnjelly
c6a428b3d6
2023-02-07 01:01:48 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
dzil123
298be38336
Fix shader compiler asan out of bounds
2022-11-30 14:34:44 +01:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
f1619cad4f
Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
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ab9a95f266
2022-08-19 02:57:42 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
e4cad690a3
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
d9e094ab9a
Renamed elements in Basis to rows.
2022-08-13 19:07:59 +02:00
2e628b7fa8
Ported: Fix skeleton 2D stale bounding rect
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Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
-lawnjelly
18bb668a2e
2022-08-07 16:01:27 +02:00
31136b3669
Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou
...
b03ceaba2f
2022-07-29 22:11:41 +02:00
clayjohn
e01c60516b
Unpack blend shape arrays when necessary
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Blend shapes need to be unpacked if the vertex array is being unpacked
2022-07-27 15:08:25 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
1e6a70c77a
Fix uninitialized variable warnings.
2022-03-16 10:15:33 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00