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8aa456b4c4
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Ported: Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
- fire-forge and timothyqiu
0d602ce881
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2022-12-22 18:52:47 +01:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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Hugo Locurcio
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089135783e
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Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
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2022-08-19 02:17:26 +02:00 |
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Hugo Locurcio
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1ce49593aa
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Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
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2022-08-19 02:14:27 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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f5dc24f4d5
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Fix typo.
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2022-07-27 23:45:42 +02:00 |
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7fd0b29642
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Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
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2022-07-27 23:40:35 +02:00 |
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Hugo Locurcio
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724566309b
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Print warning in SpatialMaterial when depth and triplanar are active
Using both depth mapping and triplanar mapping isn't supported.
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2022-07-27 14:09:11 +02:00 |
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f8e54698e4
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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