Commit Graph

24 Commits

Author SHA1 Message Date
152f9728b0 Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
11a7997a67
2022-07-28 19:33:43 +02:00
06036225f4 Ported: More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
2022-07-28 19:15:06 +02:00
84a5cc0fca Fix typo. 2022-07-28 18:44:49 +02:00
3f432af82b Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
f92141be13
2022-07-28 11:34:02 +02:00
42b0cd29ab Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
9927515254
2022-07-28 11:11:23 +02:00
942c23af34 Pported: Disable writing to alpha with opaque framebuffer - clayjohn
027ec28126
2022-07-28 11:02:41 +02:00
b0894431a2 Ported: Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders. - clayjohn
3374bae953
2022-07-27 19:47:50 +02:00
b75b256d7f Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
2022-07-27 18:11:54 +02:00
clayjohn
e01c60516b Unpack blend shape arrays when necessary
Blend shapes need to be unpacked if the vertex array is being unpacked
2022-07-27 15:08:25 +02:00
850a84584d ported: Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
ce328027fa Same change to drivers. 2022-03-17 22:18:15 +01:00
1e6a70c77a Fix uninitialized variable warnings. 2022-03-16 10:15:33 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
938f72432e Removed the camera server. 2022-03-16 02:16:15 +01:00
a9fca142bc Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
e111edf4f2 Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
07a0ed2c42 Removed the xatlas_unwrap module. 2022-03-15 20:25:05 +01:00
6fac6ba7f7 Removed lightmap captures, and also cleaned up almost all lightmap stuff. 2022-03-15 19:57:34 +01:00
03890f9e38 Removed GIProbes. 2022-03-15 19:03:03 +01:00
00b8faf3f3 Fix missing scons script warning. 2022-03-15 17:05:33 +01:00
00285e8b24 Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00