Commit Graph

21 Commits

Author SHA1 Message Date
7476c8608c Implemented VertexLight2D management support to LayeredTileMapLayers. 2024-05-11 22:59:41 +02:00
48c65ce89e Added VertexLight2D support to LayeredTileData. 2024-05-11 21:05:52 +02:00
d59353d48e Implement navigation obstacle support for LayeredTileMapLayers. 2024-05-11 19:29:43 +02:00
37e586ebbc Avoidance positions are now using Vector2is in LayeredTileData. 2024-05-11 13:48:35 +02:00
4f11a25ef7 Added avoidance position property to LayeredTileData. 2024-05-11 13:23:40 +02:00
5a870d0972 Implemented Obstacle for LayeredTileSets. 2024-05-11 12:49:44 +02:00
f09ab537e0 Clang-format everything. 2024-04-21 15:27:36 +02:00
cb55fa2292 Backported from godot4: Fixes "no cached rect" errors in TileMapLayer editor
- groud
c928273c6c
2024-04-06 18:59:41 +02:00
8648a32667 Backported from Godot4: Expose TileMapLayer
- groud
3cd4b2859c
2024-04-06 18:35:58 +02:00
ea110ae724 Work on fixing compile when layered tile maps are enabled. 2024-03-06 01:11:54 +01:00
275a9124de Work on layered tile maps. 2024-03-03 09:39:24 +01:00
160374e539 Work on fixing compile when layered tile maps are enabled. 2024-03-02 11:03:29 +01:00
13d0ac8d5d Work on fixing compile when layered tile maps are enabled. 2024-03-02 09:13:07 +01:00
962f1cb188 Mass replaced some types in the layered tile map module. 2024-03-02 08:11:38 +01:00
cf7b59b6c8 Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
5f6121b719 Include cleanups. 2024-03-01 16:07:31 +01:00
ea5845c3cd Update class names in the layered tilemap module. 2024-03-01 15:36:53 +01:00
cbcc125e25 Layered tilemap include guard update. 2024-03-01 12:49:01 +01:00
6a6d3acd96 Clang format everything. 2024-03-01 11:56:19 +01:00
51fdb562be Pandemonium style header guards. 2024-03-01 11:47:11 +01:00
b50acd2c89 Renamed files in the new module. 2024-03-01 11:46:13 +01:00