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3da74f0703
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Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
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2024-02-13 20:09:46 +01:00 |
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ae854d4e55
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File copyright header updates pt7.
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2023-12-18 00:02:58 +01:00 |
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347168197c
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File copyright header updates pt6.
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2023-12-17 23:21:54 +01:00 |
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0a9c9ca15e
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
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2023-09-06 01:45:29 +02:00 |
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62e2b1623a
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
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5d93975c8d
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Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
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2023-08-30 12:55:37 +02:00 |
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b19d80afcb
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Added back gdnative as a built in module. It was worked on in this repository: https://github.com/Relintai/gdnative .
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2023-06-23 16:59:45 +02:00 |
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df568215f0
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Removed gdnative.
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2022-03-15 17:29:37 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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