Commit Graph

61 Commits

Author SHA1 Message Date
bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
24eccc4281 Ported: Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
2022-07-27 18:39:35 +02:00
04e45474bb Also apply the previous fix to cscript. 2022-07-27 13:38:43 +02:00
c8579ef63f Removed yield from cscript. 2022-07-13 00:38:23 +02:00
c4edec424d Separate syntax highlighting options. 2022-07-13 00:09:59 +02:00
8611d7d9c8 Removed rpc keywords from cscript. Note that networking should still work with it using rset_config (like how it works in engine side code). 2022-07-13 00:07:10 +02:00
73ac91dc86 Fixed remaining issues and added cscript to the build. 2022-07-12 22:58:44 +02:00
6b2db83031 Change script extension. 2022-07-12 21:38:17 +02:00
90e555ebb0 Rename cscript file names. 2022-07-12 20:04:37 +02:00
e92d4e0f97 Mass rename classes in the cscript module. 2022-07-12 19:55:21 +02:00
e687fc6a4a Added a new cscript module. It's a copy of gdscript, and it's build is disabled for now. I plan to experiment with it to have a scripting language that's syntax is as close to c (c++) as possible. 2022-07-12 12:20:34 +02:00