cd8f79865e
Added a property to World2D for the vertex light 2d map.
2024-03-27 08:16:48 +01:00
d7a54d702d
Free vertex_lights_2d_map in World2D's destructor.
2024-03-25 09:17:44 +01:00
3fc75ad15f
Set up VertexLight2D maps.
2024-03-24 22:14:26 +01:00
5133ef182d
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
053f083e17
Moved the Physics 2d server to core.
2023-12-10 19:42:57 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
8880722565
Removed cell height getters and setters from the Navigation2DServer.
2023-09-05 11:57:34 +02:00
697d4a32fc
Backported from godot4: Change 2D navigation ProjectSettings from integers to floats
...
Changes 2D navigation ProjectSettings from integers to floats.
- smix8
2852fb43f7
2023-09-02 13:38:20 +02:00
8b18898609
Backported from godot4: Rework const on NavigationServer methods
...
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
- DarkKilauea
a0715b30f9
2023-06-09 22:03:42 +02:00
6384b9624f
Ported from godot4: Make navigation mesh edge connections optional
...
Makes navigation mesh edge connections optional.
- smix8
f986b52b3c
2023-06-09 20:54:05 +02:00
0438c3cc3f
Backported from godot4: Added node for Navigation links .
...
- DarkKilauea
3dd59013f4
2023-06-08 20:46:09 +02:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
9b3714a274
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
e71e3ed897
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
...
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
a1a7c32f68
Ported: Backport default World navigation maps.
...
Backports default navigation maps created with each World or World2D.
- smix8
96d98d8c4e
2022-07-28 15:04:42 +02:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00