Commit Graph

2841 Commits

Author SHA1 Message Date
b843fcc498 Removed the mat_maker_gd (gdscript) addon from th material maker module. (I forgot about it.) 2022-12-31 20:23:26 +01:00
76802a25b2 Added COPYRIGHT.txt for the http_server_simple module. 2022-12-31 20:19:10 +01:00
c181bf3d86 Cleaned up licenses in the fastnoise module. 2022-12-31 20:09:45 +01:00
caba177763 Added copyright.txt for the sqlite module. 2022-12-31 20:01:52 +01:00
08e502462a Removed database_postgres and database_mysql modules. (They were hard disabled.) 2022-12-31 19:40:46 +01:00
b46ab0f4a7 Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
b01c1117f8 Cleaned up / updated the license files. 2022-12-31 19:33:03 +01:00
51e09f5b9f COPYRIGHT.txt for the lz4 module. 2022-12-31 18:12:37 +01:00
f70e207741 Added support for specifying a COPYRIGHT.txt file for modules. 2022-12-31 18:12:06 +01:00
0a31a3b594 Don't enable remote debugging in the android editor for now. This fixes black screen when a project encounters a script error. 2022-12-31 16:46:13 +01:00
faf7b1573f Fix warnings. 2022-12-31 16:02:27 +01:00
a54844becf Now the desired android arches can be easily specified for the android build when using to the app build script. 2022-12-31 15:51:35 +01:00
1b3280ec29 Updated the latest backported commit in the changelog. 2022-12-27 22:43:11 +01:00
b5d6876c93 Ported: mbedtls: Update to upstream version 2.28.2 - akien-mga
0f10eafb38
2022-12-27 22:41:31 +01:00
bfdcbd4bc0 Ported: libpng: Update to upstream 1.6.39 - akien-mga
c531d0fd43
2022-12-27 22:40:33 +01:00
fe96612801 Ported: Do not ignore x86 source code directories anywhere under thirdparty directory. - ipsoftdev
d41ce4d492
2022-12-27 22:39:13 +01:00
1541a04d17 Added docs for the TableBuilder. 2022-12-27 21:43:11 +01:00
3ae8a852a7 Added docs for the QueryBuilder. 2022-12-27 18:20:15 +01:00
db534a3da6 Use String.empty() instead of comparing a string to "", in the QueryBuilder. 2022-12-27 18:20:01 +01:00
093ee3e592 Re-extracted class docs. 2022-12-27 14:52:04 +01:00
dacee1ae4f Added initialized signal and helper method to the DataBaseManager. It can be used to let automally allocated classes (singletons, main scene classes) in heavily database driven applications know when it's safe to use the db. 2022-12-24 11:45:13 +01:00
b83c4f7ff8 Added a simple page rendering customization api for UserWebPages. 2022-12-22 21:31:14 +01:00
3bf2b79d88 Added set_length helper method to String. 2022-12-22 21:10:04 +01:00
e756718326 Add _FORCE_INLINE_ to String's resize(). 2022-12-22 20:04:50 +01:00
4fb7856b5a Remove now superfluos check from String's operator[]. 2022-12-22 20:03:28 +01:00
91c50d4bea Never print an error message in Object::get_meta(). 2022-12-22 19:58:58 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
cc7d77f3e1 Re-extracted class docs. 2022-12-22 19:28:17 +01:00
09ad2db471 Updated the translation from godot master. 2022-12-22 19:26:59 +01:00
848d31bfdb Ported: [3.x] Backport the GLTFDocumentExtension system - aaronfranke
62e10daf70
2022-12-22 19:24:45 +01:00
ce5e82d910 Ported: Include the follow-viewport-transform into CanvasLayer transform calculations
The follow-viewport-transform was missing from several calculations
3.x version of #59682
- Sauermann
608cbd8296
2022-12-22 19:06:10 +01:00
eb219dbfb4 Ported: EditorInspectorSection is not folded when clicking under the font - Maran23
51859286a6
2022-12-22 18:59:23 +01:00
1d009e3fe0 Ported: Fix property link not working in MultiNodeEdit
This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
- Rindbee and timothyqiu
9056cc9c2a
2022-12-22 18:54:24 +01:00
8aa456b4c4 Ported: Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
- fire-forge and timothyqiu
0d602ce881
2022-12-22 18:52:47 +01:00
b8009c85f4 Ported: Add vector value linking - KoBeWi and timothyqiu
9499ebecee
2022-12-22 18:50:17 +01:00
e5df1644c7 Skip properties with the 'PROPERTY_HINT_BUTTON' hint when building docs. 2022-12-22 18:16:58 +01:00
f668ceb512 Ported: Update the visibility logic for the spatial editor navigation controls - m4gr3d
0825859a94
2022-12-22 18:01:19 +01:00
9b1857ec62 Ported: SCons: Fix MSVC D9025 warning overriding opt level
And cleanup disable_warnings too to avoid setting `/w` / `-w` multiple times.
- akien-mga
39b1c06a59
2022-12-22 17:54:57 +01:00
51ed526179 Ported: Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@adf7ec1
- akien-mga
84d2f884f8
2022-12-22 17:50:20 +01:00
9f9113c1b2 Ported: Upgrade Android gradle plugin to version 7.2.1 - m4gr3d
de45636fd3
2022-12-22 17:48:33 +01:00
b6252e8d3a Ported: [Web] Add the "serve" and "run" scons targets.
You can now run the test HTTP server by calling:
scons p=javascript serve
If you also wish to run the browser, call instead:
scons p=javascript run
The default listen port is 8060, but can be overriden via the env
variable GODOT_WEB_TEST_PORT which must be a valid integer.
- Faless
eda014197f
2022-12-22 17:45:13 +01:00
91e598aa7b Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
- akien-mga
b0b759e6da
2022-12-22 17:42:54 +01:00
0177a5f6ed Ported: Update miniupnpc to 2.2.4 - DeeJayLSP
bd248650d1
2022-12-22 17:08:21 +01:00
1a4a526f97 Ported: miniupnpc: Update to version 2.2.3
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
- akien-mga
912cd43418
2022-12-22 17:05:27 +01:00
f42e413a51 Ported: [Web] Add PS3 gamepad mapping for FF+Linux. - Faless
41b880582e
2022-12-22 16:59:06 +01:00
fd3c23e04e Ported: [3.x] Backport moving camera and light logic to GLTF subclasses
- aaronfranke
a887f48d1d
2022-12-22 16:58:19 +01:00
711d08be2b Ported "Fix Script editor completion doesn't suggest members of a script for type hints"
ray90514 - 7afbd5904e
For CScript.
2022-12-22 16:45:10 +01:00
4baf6dd61d Ported: Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).
- Calinou, akien-mga
816db5c215
2022-12-22 16:38:31 +01:00
bf22c11da8 Added a new .md file which will contain some of the godot commits that are interesting, but I decided against having it. 2022-12-22 16:25:43 +01:00
bad1d64314 Fix compile and small cleanups after the backports. 2022-12-22 15:24:53 +01:00