Commit Graph

16 Commits

Author SHA1 Message Date
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
053f083e17 Moved the Physics 2d server to core. 2023-12-10 19:42:57 +01:00
belzecue
ad1464d9e5 Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313 2023-05-01 12:24:31 +02:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
BimDav
3e937eab15 Correctly compute inverse_mass when inertia is defined by user 2022-11-30 14:26:26 +01:00
2a13c65298 Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
2be0738304
2022-08-19 02:52:31 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
686663d3e4 Moved around more classes in core. 2022-08-17 16:01:01 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
97661b2af5 Ran the c++ header script on the servers directory. 2022-03-17 23:18:28 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00