Commit Graph

17 Commits

Author SHA1 Message Date
39cb3e398f Reset the mesher's lod index in _reset() in TerrainTerrainJob. This fixes subsequent mesh generations. 2025-02-07 10:49:40 +01:00
2024a33ee9 Implemented chunk material invalidation support for TerrainLibraryMergerPCM. 2025-02-07 10:08:22 +01:00
952553e9ad Clear meshes as needed in TerrainTerrainJob. 2025-02-06 17:21:35 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
11945d7f1d Split material.h. 2023-12-10 21:26:28 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
258857332c Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
8300dbee0f Fix shadowed variable warning. 2022-03-24 22:23:49 +01:00
57ffe2211b Added material cache support for Voxelman, and Terraman's bake texture mesher step type. 2022-03-24 21:50:16 +01:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
3039645b4a Cleaned up Terraman's version checks. 2022-03-18 02:41:08 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00