Fabio Alessandrelli
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f2682927f0
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Expose API to force file system sync.
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2023-01-16 14:15:08 +01:00 |
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Rémi Verschelde
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a04ae000eb
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HTML5: Add missing OS::get_cursor_shape() implementation
Fixes #66835.
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2022-10-08 17:31:11 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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c48381b86c
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Fix javascript build.
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2022-08-19 16:23:02 +02:00 |
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58da70524b
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Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
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2022-08-19 16:18:53 +02:00 |
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4a39f38bab
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Fix typo.
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2022-07-30 00:54:25 +02:00 |
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641c15f906
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Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
fb7ecc748f
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2022-07-30 00:29:14 +02:00 |
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Raffaele Picca
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e12997ed02
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Fix default cursor in html5 export.
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2022-07-29 16:34:04 +02:00 |
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Hugo Locurcio
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3edb5e7f2e
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Fix window maximize error message appearing when starting the web editor
An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
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2022-07-29 16:33:04 +02:00 |
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Haoyu Qiu
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a29aac105f
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Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
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2022-07-27 18:18:12 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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d39f2a89a7
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Fix typo in the javascript backend.
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2022-03-16 09:05:33 +01:00 |
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00cc289004
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Fix missing include in the javascript backend.
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2022-03-16 08:57:38 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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