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a5c5201aa8
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Added new overridable virtual api to PaintActions for commiting changes.
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2022-11-15 12:15:32 +01:00 |
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c2e8a32c90
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Renamed do and undo methods in PaintAction.
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2022-11-15 11:49:03 +01:00 |
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b05babe4b2
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Also added a new PaintCanvas.
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2022-11-14 23:32:12 +01:00 |
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1c0c3c4393
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Added PaintNode.
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2022-11-14 23:27:26 +01:00 |
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b574d44dd7
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Also register PaintCanvasBackground to the ClassDB, and fix crash on exit with it.
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2022-11-14 23:08:37 +01:00 |
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74a7615168
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Added a PaintIcons header to the paint module to reduce code duplication, and to fix compile on the platforms where it failed.
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2022-11-14 22:38:52 +01:00 |
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a7afeb93e3
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Register the paint module's ui helper classes.
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2022-11-14 18:27:21 +01:00 |
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1cf7b38074
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Small rework for the PaintCanvasBackground.
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2022-11-14 18:27:03 +01:00 |
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334b4ae3f8
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Renamed PaintCanvas to PaintCanvasOld.
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2022-11-14 17:46:37 +01:00 |
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dbeb522d8b
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Renamed the icons folder to paint_icons in the paint module.
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2022-11-14 17:35:19 +01:00 |
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9f2996c770
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Reorganized the paint module.
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2022-11-14 17:31:45 +01:00 |
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e63a346cd3
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Bound some getter / setter methods in the paint module.
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2022-11-14 17:11:38 +01:00 |
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5a36880691
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Mark backports in the changelog file.
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2022-11-13 01:43:54 +01:00 |
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a3f2631d59
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Ported: Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
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2022-11-13 01:29:17 +01:00 |
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db926ddd0c
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Ported: Add support for pointer capture - m4gr3d
5149311316
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2022-11-13 01:13:22 +01:00 |
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arkology
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76909c0d83
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AtlasTexture in radial modes of TextureProgress
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2022-11-13 00:52:54 +01:00 |
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Jean-Michel Bernard
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52fdae0600
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Prevent docks to be reset to first tab when switching dock visibility
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2022-11-13 00:52:35 +01:00 |
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dzil123
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a0d9a05a51
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(3.x) Fix compilation with custom "GODOT_VERSION_STATUS"
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2022-11-13 00:52:13 +01:00 |
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Zach Coleman
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6fd82aca20
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Add ProMotion Support to iOS Exports
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2022-11-13 00:51:09 +01:00 |
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Zach Coleman
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8b12c8babf
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Add iOS UI Options
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2022-11-13 00:50:47 +01:00 |
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kleonc
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d7ddaf619a
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Add ShapeCast2D/3D::get_collider_rid method
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2022-11-13 00:50:18 +01:00 |
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Haoyu Qiu
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eacf797faf
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Clarify offset parameter behavior in RegEx methods
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2022-11-13 00:48:46 +01:00 |
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kleonc
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3ee1c2b58c
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Docs Clarify Array.fill behavior when reference type is passed in
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2022-11-13 00:48:19 +01:00 |
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Sam Briels
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799a6e334f
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fix: emit target_reached signal after updating state
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2022-11-13 00:41:37 +01:00 |
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9e43e62e3b
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Ported: [iOS] Fix build with warnings=extra. - bruvzg
987723b386
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2022-11-13 00:39:09 +01:00 |
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bruvzg
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4b2281058a
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Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed.
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2022-11-13 00:35:55 +01:00 |
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Haoyu Qiu
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34260f2bff
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Fix get_path() error when calling get_node()
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2022-11-13 00:35:22 +01:00 |
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1875780dbe
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Ported: Update the clean task configuration
Running `gradlew clean` will now properly delete the generated build artifacts
- m4gr3d
71c76a4ff2
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2022-11-13 00:34:19 +01:00 |
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Jordan Schidlowsky
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91624a7561
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expose additional global enums in 3.x which are available in master
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2022-11-13 00:32:18 +01:00 |
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Michael Alexsander
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b85570c541
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Expose various color themes for Button
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2022-11-13 00:30:18 +01:00 |
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Micky
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6ca2dc959b
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Rename set_indexed & get_child 's params to be clearer
3.x backport of #67300 and #64463.
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2022-11-13 00:27:45 +01:00 |
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Haoyu Qiu
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177d20aeef
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Remove leading spaces from enumerator name hints
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2022-11-13 00:26:34 +01:00 |
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clayjohn
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c9b6b1bffe
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Properly initialize use_aabb_center in visual server
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2022-11-13 00:25:23 +01:00 |
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kobewi
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335b7e6cde
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Hide text of RichTextLabel if BBCode is enabled
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2022-11-13 00:24:35 +01:00 |
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smix8
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fd5bb2f0fd
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Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene
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2022-11-13 00:23:55 +01:00 |
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5f7eaa25d7
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Temporarily disable werror=yes in the ios github action.
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2022-10-31 10:52:57 +01:00 |
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44f66b5106
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Added custom_modules folder to the .gitignore.
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2022-10-30 11:34:37 +01:00 |
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0b37d5ec86
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Now the Access as Unique Name option is in the right place when right clicking the scene tree.
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2022-10-16 23:52:10 +02:00 |
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d963444bad
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Removed unused variables from the SceneTreeDock.
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2022-10-16 23:46:55 +02:00 |
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4e5f2f684a
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Bump version to 3.10, and status to development.
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2022-10-15 15:29:50 +02:00 |
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d8b644c81b
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Now the make release engine script will also zip the sources.
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2022-10-15 15:10:55 +02:00 |
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66d9f6c6bd
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Small fixes to the readme.
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2022-10-15 14:57:46 +02:00 |
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3ad1612733
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Rearranged the 3.9.0 changelog.
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2022-10-15 14:54:48 +02:00 |
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edeca40aad
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Organized 3.9.0's changes in the changelog file.
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2022-10-15 12:19:59 +02:00 |
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ead33efebf
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Added an another note to the todos file.
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2022-10-15 10:05:55 +02:00 |
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7ecfdf8765
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Added a few todos.
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2022-10-15 09:58:11 +02:00 |
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6e0d6585e1
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Added a new make_release script for the engine.
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2022-10-14 18:55:53 +02:00 |
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e89a1d909c
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Pre release file check script for the engine.
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2022-10-14 17:40:19 +02:00 |
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9095f5de9a
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Added more notable commit messages since 3.8 to the changelog file. They still needs to be organized to the proper format.
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2022-10-14 01:14:50 +02:00 |
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4473c70a37
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Added a strip script.
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2022-10-12 14:41:48 +02:00 |
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