Commit Graph

194 Commits

Author SHA1 Message Date
8156e2ba36 Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
8fb9c96df9
2022-07-27 01:23:10 +02:00
d1108dc8bc Ported: Implement Scene Unique Nodes - KoBeWi
e1c74ae83f
2022-07-27 00:45:48 +02:00
f3ec84fa78 Ported: Add a method for obtaining display cutouts on Android - madmiraal
ec2270b88f
2022-07-27 00:21:20 +02:00
Haoyu Qiu
aed26cc13b Bind Semaphore.try_wait() 2022-07-26 15:55:06 +02:00
50ed908929 Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
77b6f7595a
2022-07-26 15:49:30 +02:00
b4dcb3996b Ported: Remove Array link in description of PoolArrays - timothyqiu
4fda4f31c2
2022-07-26 15:16:21 +02:00
Markus Sauermann
963e5a12b1 Add a note about collisions in different canvases.
(cherry picked from commit b9c91d620e829f2f4cea8037492ed6939e4aad87)
2022-07-26 12:43:04 +02:00
a25fb35179 Ported: Improves EditorInspector documentation - timothyqiu
6598eb9547
2022-07-26 12:40:35 +02:00
Ryan Roden-Corrent
794c54a386 Clarify Array.erase for nonexistant element.
The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.

(cherry picked from commit f84e2db35e2f6eceb4f8c3a1e8e9de7adf6f4c30)
2022-07-26 12:36:19 +02:00
kobewi
e34661999f Mention how to add dragging for SpinBox's LineEdit
(cherry picked from commit c8de26530727afb4b60f15b412f1f9a7f2fcb104)
2022-07-26 12:34:03 +02:00
634345f152 Ported: Remove duplicate resizable settings - m4gr3d
a3b445d7e8
2022-07-26 12:33:36 +02:00
nova++
ca55e41fe8 Fixing some of my own typos...
(and a little improvement to wording that was bugging me)

(cherry picked from commit 05718796db20145fcc712c7a826e8043e5177905)
2022-07-26 12:14:21 +02:00
kobewi
5467eddae8 Add optional 'default' argument to get_meta()
(cherry picked from commit 3eb7fc4bfd376bc27ea3313ccd1da4679c48f4cb)
2022-07-26 11:50:20 +02:00
9d9a394af6 Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
f6251724af
2022-07-25 23:46:08 +02:00
220b7e99be Ported: [3.x] Add deselect() to RichTextLabel - ConteZero
5e714051ea
2022-07-25 22:01:26 +02:00
d1ddbecc54 Ported: [3.x] Expose get_selected_text in RichTextLabel - ConteZero
820728aa52
2022-07-25 21:53:36 +02:00
a43091d427 Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
4167e98088
2022-07-25 20:32:14 +02:00
d85caf2c71 Ported:
[3.x] Add option to make selection unique - ConteZero
0ffacff998
2022-07-25 19:46:09 +02:00
Yuri Roubinsky
54b534c4a4 Add selection getter methods to LineEdit
Co-authored-by: Yuri Roubinsky <chaosus89@gmail.com>
2022-07-25 18:22:15 +02:00
Hugo Locurcio
371b5513d3 Allow size values as low as 0.001 in Camera's orthogonal/frustum mode
This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.

The property hint also allows setting the size with greater precision.
2022-07-25 18:19:48 +02:00
Haoyu Qiu
a9b108ca47 Rename NavigationServer's free method to free_rid 2022-07-25 18:19:06 +02:00
Haoyu Qiu
bf8cbda6f6 Add missing period in classref of 3D render layer 2022-07-25 18:14:21 +02:00
Hugo Locurcio
8b9333a67c Improve documentation related to 3D material vertex lighting 2022-07-25 17:59:39 +02:00
Hugo Locurcio
b2f4c2ec10 Clarify what set_as_toplevel() does in CanvasItem 2022-07-25 17:56:45 +02:00
Rémi Verschelde
d25e588af7 doc: Fix String.rsplit code example
Fixes #36898.
Supersedes and closes #36951.

(cherry picked from commit e7fd0ec31f29b325edf0e17e8ba77a3ba0741d08)
2022-07-25 17:47:52 +02:00
Haoyu Qiu
e234602d01 Document how to specify explicit value for PROPERTY_HINT_ENUM names
(cherry picked from commit 405bc96a1e191cb65fa5db65ae03546c653d8b8a)
2022-07-25 17:44:25 +02:00
Haoyu Qiu
a205072fbb Mention default output node name for AnimationNodeBlendTree
(cherry picked from commit 6bf01e056743c39ebc9a678a504eca7158af7bb9)
2022-07-25 17:41:54 +02:00
Hugo Locurcio
26dedeab0b Increase the maximum number of concurrent DNS queries from 32 to 256
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:

    Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-07-25 17:36:02 +02:00
Hugo Locurcio
2b3f3fdc9d Mention that Node's owner must be set for persistence to work
This is already done in `Node.add_child()` documentation, but
this copies the note in `Node.owner` for good measure.

(cherry picked from commit be1acf3b92b8b7104fe4d1fab9fbd2a28400ff95)
2022-07-25 17:28:36 +02:00
f4c49b02de Re-extracted the class docs. 2022-03-27 14:22:24 +02:00
accd8458c8 Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
7135d64036 Backported: update _init() description, Specify details regarding required parameters. - zacryol - 3fe37f9635 2022-03-24 10:49:13 +01:00
4d1ca02a54 Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d 2022-03-24 10:47:06 +01:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
c054c4db58 Cleaned up more remnants of the mono module. 2022-03-23 23:10:27 +01:00
408cd17225 Removed all translations except hungarian, as I won't be able to keep them updated. 2022-03-23 22:04:58 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
5ab825ddf8 Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
d7f455f36f Backported: - Add item tooltip access to OptionButton - timothyqiu - d537a88299 2022-03-20 19:07:53 +01:00
9867b18f49 Backported by hand: Ensure minimum modifiers are pressed when matching actions - madmiraal (88c723c33c) 2022-03-20 14:45:57 +01:00
8dbfe124f7 Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
cff20866e4 Re extracted class docs. 2022-03-20 08:51:22 +01:00
e6a9caf3a8 Re-extracted the class docs. 2022-03-16 02:51:50 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00