a84be665ec
Use AnimationPlayer's root property instead of just getting it's parent when exprting a GLTFDocument.
2022-08-12 13:59:27 +02:00
82550d10e3
Also update BoneAttachment handling code.
2022-08-12 12:58:04 +02:00
d5158716d9
Update the logic of _convert_animation_track in GLTFDocument.
2022-08-12 12:57:02 +02:00
e3918692a3
Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab
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653e2a550c
2022-08-12 01:34:45 +02:00
109a0ca81b
Ported from Godot4: Remove REST transform influence in skeleton bones
...
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
- reduz
2dc823273e
2022-08-11 19:06:33 +02:00
6d293dc7a3
Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
2022-08-09 17:40:42 +02:00
d89dc61436
Switched back to the old gltf module. Apparently this one can export aswell.
2022-08-08 19:45:06 +02:00
9ae0437034
Backported and added EditorSceneFormatImporterFBX and EditorSceneFormatImporterGLTF to the build.
2022-08-08 18:52:58 +02:00
f086cf4128
Now GLTFDocument can be built.
2022-08-08 18:01:02 +02:00
42607ee8ca
Lots of work on GLTFDocument.
2022-08-08 02:53:46 +02:00
5ac0285ea4
More fixes.
2022-08-07 22:53:31 +02:00
cda00a7b80
Fixed most includes.
2022-08-07 21:52:04 +02:00
23c2a98ee1
Deapplied ec19ed3723
from the gltf module for now.
2022-08-07 21:36:44 +02:00
7dd9df5e86
Backport FileAccess and DirAccess usage.
2022-08-07 21:26:40 +02:00
1bc7531da7
Remove Gridmap and CSG support from the gltf module.
2022-08-07 21:02:32 +02:00
fc7f3857da
Mass replace godot4 class names to 3.x.
2022-08-07 21:00:54 +02:00
7c4416503e
Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built.
2022-08-07 20:52:06 +02:00
PZerua
8841a5f056
Fix light intensity and attenuation import from GLTF
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(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
2022-07-29 19:59:16 +02:00
César Izurieta
28aaf7cc78
Fix gltf texture filename decoding
2022-07-29 17:37:32 +02:00
Lyuma
19b13f9bdc
gltf: Allow more than 4 joints but warn and ignore them.
2022-07-28 19:03:48 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
052027dce4
Moved more includes to cpp files.
2022-03-17 10:26:23 +01:00
c621049e61
Moved more includes to cpp files.
2022-03-17 09:07:18 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
aaf91df4c1
Also removed the MeshLibrary.
2022-03-16 01:30:44 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00