|
ec9eb18aaf
|
Backported from Godot4: Make blend animation to use ResetTrack as default value - TokageItLab
860fac4e6f
|
2022-08-12 17:16:52 +02:00 |
|
|
fd20cdfb0f
|
Fix regression with dictionaries because of the variant srtingname support.
|
2022-03-21 23:22:19 +01:00 |
|
|
8273710235
|
Implement stringname specific logic for variant::set, and Variant::get.
|
2022-03-21 22:38:25 +01:00 |
|
|
c9b612f012
|
Added StringName as a variant type, with eventually the help of 3c0059650d .
|
2022-03-21 21:29:06 +01:00 |
|
|
527cfb88aa
|
Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
|
2022-03-21 14:01:31 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|