Ricardo Buring
899a41e0d7
Fixup BVH debugging statements
2022-07-29 23:20:04 +02:00
fabriceci
dfd8e09953
Fix the calculation of the angular velocity when the rotation speed is not high.
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(cherry picked from commit db7c91e0ada0c91ba48269cf3cc217631ca33bba)
2022-07-29 22:00:03 +02:00
Marcel Admiraal
24d15ae3f7
Ensure AudioFrame variables l and r are always initialised
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(cherry picked from commit d3f099457226ab833127ca66f5876855a9f2da0f)
2022-07-29 11:02:34 +02:00
Theraot
375670222d
Added missing p_bidirectional to AStar2D methods
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The methods disconnect_points and are_points_connected now have an optional p_bidirectional parameter matching AStar.
(cherry picked from commit 3590cdfd34eea8dda746d7db1c7e5a79af389026)
2022-07-29 09:13:46 +02:00
Yuri Rubinsky
1a68039fcf
Fix wrapf
to correct wrap values with 0.1 stepping
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(cherry picked from commit 09418afbc0b5a5642448786751b590352ee6cf97)
2022-07-29 09:08:06 +02:00
lawnjelly
c0c72eed7b
Force unsigned behaviour for bitfield enums
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Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.
This PR explicitly requests these enums to be treated as unsigned values.
2022-07-28 13:45:51 +02:00
e060783202
Fix mistake.
2022-07-27 19:35:50 +02:00
24eccc4281
Ported: Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
- akien-mga
5e693b6d84
2022-07-27 18:39:35 +02:00
smix8
62518e9a95
Allow AStar/AStar2D zero point weight
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Allow AStar/AStar2D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-07-27 15:01:51 +02:00
fa2ac74a7c
Added 2 helper methods to Math.
2022-07-02 21:55:46 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
527cfb88aa
Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
2022-03-21 14:01:31 +01:00
34547120dd
Added Vector3i from godot4.
2022-03-21 02:13:08 +01:00
05d5f1b181
Now Rect2i is in it's own header and cpp file.
2022-03-21 02:08:38 +01:00
987f77442a
Now Vector2i is in it's own header and cpp file.
2022-03-21 01:50:02 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
7d8a93324e
Used the include guard script on core classes.
2022-03-17 21:58:11 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00