f30076a9f5
Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
...
1f23bac645
2022-09-17 17:36:35 +02:00
Rémi Verschelde
c708c44180
SCons: Refactor LTO options with lto=<none|thin|full>
...
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.
Also add `linker` option to `server` platform missed in #63283 .
Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
bruvzg
1fce7ff540
Fix generation of duplicate locale property list files.
2022-09-16 22:34:51 +02:00
bruvzg
b7d732b782
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
...
(cherry picked from commit b767d2e0fdf835dc181bb21c8be69a35671b60b8)
2022-09-16 21:41:56 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
56f71c7275
Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
...
d2213f76a9
2022-08-19 12:08:35 +02:00
6be9bf5dfe
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
bruvzg
f8be7dd320
Improve OS.set_current_screen
...
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
2022-07-29 21:58:20 +02:00
e7100658d4
Ported: Fix exit code of --help and --version, and test them in CI
...
Corrects prior regression which caused ERROR output and exit code of 1. - Bromeon
861e155543
2022-07-29 21:45:04 +02:00
88fe196e79
Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
...
- hansemro
193d5c11f3
2022-07-29 20:31:16 +02:00
3659429afd
Ported: [macOS, 3.x] Fix unresponsive redraw during live resizing. - bruvzg
...
e75e1f3231
2022-07-28 18:58:15 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
...
f5fa1ca944
2022-07-28 18:40:46 +02:00
781902dc4d
Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney
...
7c6564ef7e
2022-07-27 15:18:43 +02:00
Rémi Verschelde
4ca6458457
Crash handler: Use print_error
to include backtrace in logs
2022-07-27 14:25:16 +02:00
491662250f
Ported:
...
[macOS, 3.x] Fix OpenGL color space on HDR displays. - bruvzg
1f51bae294
2022-07-25 19:15:11 +02:00
8e0097f960
Clang format.
2022-03-23 23:56:47 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
d057ffdd40
Fix unused variable in the osx backend.
2022-03-16 10:21:40 +01:00
257f1f6175
Fix typo and missing include in the windows and oxs backends.
2022-03-16 09:09:42 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00