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de1763d40d
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Renamed neighbor_dist properties / getters / setters for the navigation server.
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2023-06-12 08:37:57 +02:00 |
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654cfb81b7
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Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
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2023-06-05 18:09:53 +02:00 |
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2114b2239b
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Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
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2023-06-03 16:54:48 +02:00 |
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6026725f3b
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
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09ad2db471
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Updated the translation from godot master.
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2022-12-22 19:26:59 +01:00 |
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41a916deb8
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Update hungarian translation from godot.
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2022-10-09 11:59:57 +02:00 |
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b886d14cf5
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
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e4ae7f2ebc
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Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
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2022-08-29 17:21:40 +02:00 |
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2aee6ab0bb
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Renamed World to World3D.
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2022-08-29 16:49:00 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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6be9bf5dfe
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
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4c4e19223e
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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accd8458c8
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
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c054c4db58
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Cleaned up more remnants of the mono module.
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2022-03-23 23:10:27 +01:00 |
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408cd17225
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Removed all translations except hungarian, as I won't be able to keep them updated.
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2022-03-23 22:04:58 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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