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491662250f
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Ported:
[macOS, 3.x] Fix OpenGL color space on HDR displays. - bruvzg
1f51bae294
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2022-07-25 19:15:11 +02:00 |
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8e0097f960
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Clang format.
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2022-03-23 23:56:47 +01:00 |
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c054c4db58
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Cleaned up more remnants of the mono module.
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2022-03-23 23:10:27 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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9fd8fc6eed
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Same change to classes under platform.
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2022-03-17 22:38:14 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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d057ffdd40
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Fix unused variable in the osx backend.
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2022-03-16 10:21:40 +01:00 |
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257f1f6175
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Fix typo and missing include in the windows and oxs backends.
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2022-03-16 09:09:42 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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