Nathan Franke
56779597de
dependency editor: set current directory to closest existing directory
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(cherry picked from commit 905c43119133ab244d81c06e3e2d14d32dea1e91)
2022-07-29 22:38:17 +02:00
lawnjelly
8726cccd56
Portals - Allow more logging to be disabled
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Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.
This PR allows all but essential logging to be disabled.
2022-07-29 22:37:46 +02:00
lawnjelly
50d5be10f8
Portals - Fix invalid room hint when reconverting room graph
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In situations where rooms are converted multiple times, the previous room hint ID can reference a room number that is out of range of the new number of rooms. This fixes the bug by checking the room hint ID is within range.
2022-07-29 22:37:29 +02:00
Hansem Ro
cedf68bf7f
Do case-insensitive search for pen inversion detection
2022-07-29 22:36:49 +02:00
kobewi
7b02b1df64
Fix node dragging not working when dock is moved
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(cherry picked from commit b42bbca2666bb0b52156b8b396af54a1429c7077)
2022-07-29 22:35:27 +02:00
Fredia Huya-Kouadio
361b5b23f7
Address slow copy performance when using the FileAccessFilesystemJAndroid
implementation.
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Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead.
The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary.
2022-07-29 22:35:08 +02:00
bruvzg
561314ee93
Add ios
and macos
platform name aliases.
2022-07-29 22:34:45 +02:00
Haoyu Qiu
ba8978a0ac
Fix doc for print_debug
2022-07-29 22:34:21 +02:00
7161d7bc29
Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
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8ad5889c1a
2022-07-29 22:19:12 +02:00
31136b3669
Ported: Document support limitations for OmniLight cubemap shadows in GLES2 - Calinou
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b03ceaba2f
2022-07-29 22:11:41 +02:00
c569ecfad1
Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc
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66551a94be
2022-07-29 22:06:26 +02:00
kleonc
0d8a6b6cdd
Fix CanvasItem
not exiting its canvas group on canvas exit
2022-07-29 22:01:35 +02:00
fabriceci
dfd8e09953
Fix the calculation of the angular velocity when the rotation speed is not high.
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(cherry picked from commit db7c91e0ada0c91ba48269cf3cc217631ca33bba)
2022-07-29 22:00:03 +02:00
Pedro J. Estébanez
a58186c82a
Use the right memory ordering in SafeNumeric operations
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(cherry picked from commit 02a584d8e68fad988fbbe43e05f8437284c00733)
2022-07-29 21:58:53 +02:00
bruvzg
f8be7dd320
Improve OS.set_current_screen
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Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
2022-07-29 21:58:20 +02:00
Rémi Verschelde
55c580bad5
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@880abd09c9
(cherry picked from commit b70e4fc0f3a265d2b48fa77107ed864ec8be3f26)
2022-07-29 21:57:31 +02:00
60fd3e14db
Ported: Bump mbedtls to version 2.18.1, update LICENSE.
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Keep applying windows entropy patch.
Update thirdparty/README with correct version information.
and
Bump mbedtls to 2.18.1 (headers).
- Faless
df94010dec
c55e8dd516
2022-07-29 21:56:46 +02:00
e7100658d4
Ported: Fix exit code of --help and --version, and test them in CI
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Corrects prior regression which caused ERROR output and exit code of 1. - Bromeon
861e155543
2022-07-29 21:45:04 +02:00
d10acf7390
Ported: Command line arguments '--version' and '--help' return exit code 0 instead of 255
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Allows to detect whether those commands executed successfully, which makes integration with shell scripts/CI/bindings straightforward. - Bromeon
da78e92321
2022-07-29 21:35:41 +02:00
01b1c3e99f
Ported: Improve documentation for HTTPRequest's timeout property - Calinou
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28b9e376cf
2022-07-29 21:30:22 +02:00
d6637c39a7
Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga
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685cecbd5f
2022-07-29 21:23:58 +02:00
9af3a7a709
Ported sort() for poolVectors from 7b8b91f505
.
2022-07-29 21:18:44 +02:00
8107f6fea6
Fix an another import.
2022-07-29 21:05:20 +02:00
5ebeb6a36c
Ported: Add global_translation and global_rotation to Spatial - foxydevloper
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5238740fef
2022-07-29 21:02:00 +02:00
Marcel Admiraal
e2987f8914
Update camera position when updating camera limit
2022-07-29 20:55:32 +02:00
Marcel Admiraal
ef7646924a
Set initial SceneTree processes times to 0.0
2022-07-29 20:55:06 +02:00
28222d21e5
Ported: HTML5: Make OS.get_locale() match other platforms
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- pattlebass
82c3e6229b
2022-07-29 20:54:31 +02:00
Hayden
8e1244c196
Fix crash on NaN offset in path_follower 2d and 3d
2022-07-29 20:52:27 +02:00
Rémi Verschelde
6c004dcad2
SpriteFrames: Sort animations alphabetically
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Fixes #62143 .
2022-07-29 20:52:11 +02:00
Pedro J. Estébanez
8c662ff234
Flush accumulated input events on iOS
2022-07-29 20:51:50 +02:00
3fb2c16ba0
Ported: Input: Re-enable input accumulation disabled by error in 3.4
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Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).
In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.
This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037 ).
Fixes #55037 .
- akien-mga
d6bcdd18c3
2022-07-29 20:50:00 +02:00
Marcel Admiraal
4a2bccd2d3
Only include editor/SCsub when building the editor: tools=yes
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(cherry picked from commit 2efe9a89bb2b352c50429b7bb3c1accafc8662d1)
2022-07-29 20:35:42 +02:00
17f9583dc0
Fix imports.
2022-07-29 20:33:57 +02:00
88fe196e79
Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
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- hansemro
193d5c11f3
2022-07-29 20:31:16 +02:00
7ed3705487
Ported: Fix issue causing the Android Editor port to crash when saving a scene
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In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
- m4gr3d
27b63247fd
2022-07-29 20:15:01 +02:00
65b888f597
Fix typo.
2022-07-29 20:01:31 +02:00
Haoyu Qiu
a7b0364908
Fix heap-use-after-free when closing a scene with its builtin script open
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(cherry picked from commit 61bc7d65768ebe4baa9b2f888d656cce5109dd5b)
2022-07-29 19:59:39 +02:00
PZerua
8841a5f056
Fix light intensity and attenuation import from GLTF
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(cherry picked from commit aa7ab96e7163578f0318546b0b39a4d962e88511)
2022-07-29 19:59:16 +02:00
Jean-Marc Pelletier
2f9f0ecf8b
StyleBox: Document correct methods to draw with a RID
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(cherry picked from commit 63d5f3156178fd57fdf991c74833adfd97490c10)
2022-07-29 19:58:55 +02:00
Thakee Nathees
cb93141c27
Fix FileDialog file name autocompletion with filters
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Fixes #38195 .
(cherry picked from commit 446f1b70522d86b9afe93b6543028cbab60ffb61)
2022-07-29 19:58:34 +02:00
Haoyu Qiu
0ed75059cc
Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
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Updates the editor when the region rect or margins change.
2022-07-29 19:57:55 +02:00
Haoyu Qiu
f0f2a9d960
Fix LineEdit caret after using arrow key to deselect
2022-07-29 19:56:42 +02:00
Wilson E. Alvarez
756795a486
Add error messages to String::bin_to_int64, and accept capital B in prefix
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29 19:56:15 +02:00
Wilson E. Alvarez
71fe78538f
Add error messages String::hex_to_int functions, and accept capital X in prefix
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29 19:55:58 +02:00
8fb683fe5d
Also port hte previous fix to cscript.
2022-07-29 19:55:28 +02:00
janglee
47ddf3a7c9
GDScript: Fix autocompletetion showing class names with an underscore
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Fixes #35469 .
2022-07-29 19:54:50 +02:00
64d315631a
Added overrides.
2022-07-29 19:46:24 +02:00
c2f38ef861
Ported:
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Input: Document that accumulated input is disabled by default
This was actually disabled by mistake in 3.4 causing a regression, but since
this issue survived the whole 3.4.x series and it's now very close to 3.5,
it's too late to change it again.
We might consider it for 3.6 after some beta testing.
- akien-mga
7de45b6203
2022-07-29 19:42:05 +02:00
6291a6695d
Fix typo.
2022-07-29 19:38:24 +02:00
d480073228
Ported: Use % when dropping unique scene nodes into script
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This expands uppon #60708 , using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
- Jummit
63f35d24c6
2022-07-29 19:36:33 +02:00