152f9728b0
Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
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11a7997a67
2022-07-28 19:33:43 +02:00
06036225f4
Ported: More low priority redraw request cases
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Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
2022-07-28 19:15:06 +02:00
84a5cc0fca
Fix typo.
2022-07-28 18:44:49 +02:00
3f432af82b
Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
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f92141be13
2022-07-28 11:34:02 +02:00
42b0cd29ab
Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
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9927515254
2022-07-28 11:11:23 +02:00
942c23af34
Pported: Disable writing to alpha with opaque framebuffer - clayjohn
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027ec28126
2022-07-28 11:02:41 +02:00
b0894431a2
Ported: Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders. - clayjohn
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3374bae953
2022-07-27 19:47:50 +02:00
b75b256d7f
Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
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b1a50ad805
2022-07-27 18:11:54 +02:00
clayjohn
e01c60516b
Unpack blend shape arrays when necessary
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Blend shapes need to be unpacked if the vertex array is being unpacked
2022-07-27 15:08:25 +02:00
850a84584d
ported: Add OS::is_process_running function.
...
Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
ce328027fa
Same change to drivers.
2022-03-17 22:18:15 +01:00
1e6a70c77a
Fix uninitialized variable warnings.
2022-03-16 10:15:33 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
938f72432e
Removed the camera server.
2022-03-16 02:16:15 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
00b8faf3f3
Fix missing scons script warning.
2022-03-15 17:05:33 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00