Commit Graph

17 Commits

Author SHA1 Message Date
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
d5158716d9 Update the logic of _convert_animation_track in GLTFDocument. 2022-08-12 12:57:02 +02:00
d89dc61436 Switched back to the old gltf module. Apparently this one can export aswell. 2022-08-08 19:45:06 +02:00
9ae0437034 Backported and added EditorSceneFormatImporterFBX and EditorSceneFormatImporterGLTF to the build. 2022-08-08 18:52:58 +02:00
f086cf4128 Now GLTFDocument can be built. 2022-08-08 18:01:02 +02:00
42607ee8ca Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00
5ac0285ea4 More fixes. 2022-08-07 22:53:31 +02:00
cda00a7b80 Fixed most includes. 2022-08-07 21:52:04 +02:00
7dd9df5e86 Backport FileAccess and DirAccess usage. 2022-08-07 21:26:40 +02:00
1bc7531da7 Remove Gridmap and CSG support from the gltf module. 2022-08-07 21:02:32 +02:00
fc7f3857da Mass replace godot4 class names to 3.x. 2022-08-07 21:00:54 +02:00
81dc812e6f Move include guards to the top of the files. 2022-08-07 20:56:19 +02:00
7c4416503e Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built. 2022-08-07 20:52:06 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
aaf91df4c1 Also removed the MeshLibrary. 2022-03-16 01:30:44 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00