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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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d5158716d9
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Update the logic of _convert_animation_track in GLTFDocument.
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2022-08-12 12:57:02 +02:00 |
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d89dc61436
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Switched back to the old gltf module. Apparently this one can export aswell.
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2022-08-08 19:45:06 +02:00 |
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9ae0437034
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Backported and added EditorSceneFormatImporterFBX and EditorSceneFormatImporterGLTF to the build.
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2022-08-08 18:52:58 +02:00 |
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f086cf4128
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Now GLTFDocument can be built.
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2022-08-08 18:01:02 +02:00 |
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42607ee8ca
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Lots of work on GLTFDocument.
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2022-08-08 02:53:46 +02:00 |
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5ac0285ea4
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More fixes.
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2022-08-07 22:53:31 +02:00 |
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cda00a7b80
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Fixed most includes.
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2022-08-07 21:52:04 +02:00 |
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7dd9df5e86
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Backport FileAccess and DirAccess usage.
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2022-08-07 21:26:40 +02:00 |
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1bc7531da7
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Remove Gridmap and CSG support from the gltf module.
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2022-08-07 21:02:32 +02:00 |
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fc7f3857da
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Mass replace godot4 class names to 3.x.
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2022-08-07 21:00:54 +02:00 |
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81dc812e6f
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Move include guards to the top of the files.
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2022-08-07 20:56:19 +02:00 |
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7c4416503e
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Replaced the gltf modlue to the one in godot4. It's currently disabled by default while it can't be built.
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2022-08-07 20:52:06 +02:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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