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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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8c2e76840c
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Removed CameraMatrix, and switched to Projection.
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2022-08-16 10:26:35 +02:00 |
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bb323b5bee
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Fixed lights.
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2022-07-31 01:32:43 +02:00 |
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06036225f4
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Ported: More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
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2022-07-28 19:15:06 +02:00 |
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42b0cd29ab
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Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
9927515254
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2022-07-28 11:11:23 +02:00 |
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942c23af34
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Pported: Disable writing to alpha with opaque framebuffer - clayjohn
027ec28126
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2022-07-28 11:02:41 +02:00 |
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b75b256d7f
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Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
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2022-07-27 18:11:54 +02:00 |
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938f72432e
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Removed the camera server.
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2022-03-16 02:16:15 +01:00 |
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e111edf4f2
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Cleaned up (hopefully all remaining) light baking things.
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2022-03-15 21:07:14 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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03890f9e38
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Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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