Commit Graph

15 Commits

Author SHA1 Message Date
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
ea2a36c4ea Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
0d2fc2e9f2 Moved color to core/math. 2022-08-17 11:38:15 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
7b1eadb465 Removed the CALL macros. 2022-03-18 10:56:48 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
3039645b4a Cleaned up Terraman's version checks. 2022-03-18 02:41:08 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00