Commit Graph

9 Commits

Author SHA1 Message Date
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
59ae5c4662 Ported from godot: add support for 3 dir shadow splits
- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
17fa82ac02 Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
Useful for debugging hierarchical culling.
- lawnjelly
61e41cc9a1
2023-08-27 19:00:01 +02:00
d977ed360e Ported: 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
f4a4956b7a Ported: Fix Polygon2D skinned bounds (for culling)
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
1263101396 Ported: Batching - Add MultiRect command
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.

- lawnjelly

910ddd13c4
2023-04-20 23:09:37 +02:00
64f5bd2339 Ported: Bind Physics Interpolation functions in VisualServer
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.

These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00