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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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5088d32fa0
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Removed my old copyright headers.
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2023-12-17 22:59:50 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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9d2309bfe1
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Moved shapes to core.
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2023-12-10 19:58:44 +01:00 |
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2cc42b045a
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Moved shapes under a new shapes folder.
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2023-12-10 14:10:10 +01:00 |
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b240df7df6
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
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258857332c
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
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50e1108e18
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Replaced PROPS_2D_PRESENT define for the module system's equivalent.
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2022-10-05 13:20:42 +02:00 |
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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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ea2a36c4ea
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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0a5ed34bb7
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Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
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2022-03-19 13:52:08 +01:00 |
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441f7a3694
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
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1e6a70c77a
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Fix uninitialized variable warnings.
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2022-03-16 10:15:33 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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