b75b256d7f
Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
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b1a50ad805
2022-07-27 18:11:54 +02:00
clayjohn
e01c60516b
Unpack blend shape arrays when necessary
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Blend shapes need to be unpacked if the vertex array is being unpacked
2022-07-27 15:08:25 +02:00
850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
ce328027fa
Same change to drivers.
2022-03-17 22:18:15 +01:00
1e6a70c77a
Fix uninitialized variable warnings.
2022-03-16 10:15:33 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
938f72432e
Removed the camera server.
2022-03-16 02:16:15 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
00b8faf3f3
Fix missing scons script warning.
2022-03-15 17:05:33 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00