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2f036edcc5
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Backported from godot4: Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
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2023-09-04 18:34:15 +02:00 |
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935ed3c807
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Backported from godot4: Tweak NavigationAgent2D defaults
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
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2023-09-03 09:14:50 +02:00 |
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09af276838
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Backported from godot4: Add NavigationPolygon cell_size property
- smix8
9c8626bfd8
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2023-09-02 13:12:46 +02:00 |
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d344005b8d
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Don't unref() the NavigationMesh in NavigationPolygon.
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2023-06-06 23:44:33 +02:00 |
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63892627f7
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Ported missing changes to NavigationPolygon from the navigation mesh generator rework pr.
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2023-06-06 09:58:44 +02:00 |
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a3aebe8bc5
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Ported the improvements to the NavigationMesh from the NavigationMeshGenerator rework pr.
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2023-06-05 19:20:28 +02:00 |
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6589d075bb
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Ported the improvements to the NavigationPolygon from the aforementioned pull request.
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2023-06-05 14:13:02 +02:00 |
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712eb8eb8a
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Removed the Polygon struct from NavigationPolygon.
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2023-06-05 12:48:57 +02:00 |
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0bfa40bb09
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Reorganize NavigationPolygon.
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2023-06-05 12:44:49 +02:00 |
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2114b2239b
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Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
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2023-06-03 16:54:48 +02:00 |
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