Commit Graph

18 Commits

Author SHA1 Message Date
f09ab537e0 Clang-format everything. 2024-04-21 15:27:36 +02:00
3b25f0c0d5 Fix regression in LayeredTileMaps. 2024-04-09 13:52:02 +02:00
d63e561693 Make RAO and VertexLights2D work with the new LayeredTileMap setup. 2024-04-06 19:44:35 +02:00
3ac3c7da24 Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas
- AThousandShips
09edece17d
2024-04-06 19:07:12 +02:00
8648a32667 Backported from Godot4: Expose TileMapLayer
- groud
3cd4b2859c
2024-04-06 18:35:58 +02:00
fa68cf6872 Set up vertex lights 2d support for Layered Tile Maps. 2024-03-26 13:07:57 +01:00
16699e7b5f Implemented RAO for LayeredTileMaps. 2024-03-12 00:51:00 +01:00
2783a9d58a Work on layered tile maps. 2024-03-03 11:46:07 +01:00
275a9124de Work on layered tile maps. 2024-03-03 09:39:24 +01:00
b59530099e Work on fixing compile when layered tile maps are enabled. 2024-03-02 14:30:29 +01:00
962f1cb188 Mass replaced some types in the layered tile map module. 2024-03-02 08:11:38 +01:00
cf7b59b6c8 Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
5f6121b719 Include cleanups. 2024-03-01 16:07:31 +01:00
ea5845c3cd Update class names in the layered tilemap module. 2024-03-01 15:36:53 +01:00
cbcc125e25 Layered tilemap include guard update. 2024-03-01 12:49:01 +01:00
6a6d3acd96 Clang format everything. 2024-03-01 11:56:19 +01:00
51fdb562be Pandemonium style header guards. 2024-03-01 11:47:11 +01:00
b50acd2c89 Renamed files in the new module. 2024-03-01 11:46:13 +01:00