Pedro J. Estébanez
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866f38a8ae
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Make Git hooks work on worktrees on Windows
(cherry picked from commit 4bf03afe8b70062cfca3336527294171e538ce25)
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2022-09-16 22:46:13 +02:00 |
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91bba51de6
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Now the project setup script's module folders are customizable.
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2022-08-27 14:36:44 +02:00 |
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5489ace788
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Add quotes when passing the custom module folders parameter.
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2022-08-22 15:17:03 +02:00 |
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1fa33fadfa
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Now the app project helper build script supports custom module folders.
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2022-08-22 14:58:50 +02:00 |
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d485aa11ff
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Fix emscripten version for the podman build all script.
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2022-08-02 14:20:22 +02:00 |
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9a85a52e0d
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Updated the build containers based on: 18b7ecfcd9
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2022-08-01 22:17:12 +02:00 |
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ff08a26689
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Ported: Stop CI when Godot crash - qarmin
096cea6142
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2022-07-29 09:09:49 +02:00 |
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92e1759b39
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Ported: Fix the logic to restart the Godot application - m4gr3d
b162e7ac39
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2022-07-28 10:06:47 +02:00 |
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Rémi Verschelde
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e439495ea4
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Relax version warning in clang-format precommit hook
Closes #60778.
(cherry picked from commit 9e66a947e4ac67c12c24b94db155f4ffadc371d4)
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2022-07-27 14:26:31 +02:00 |
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8198a3eafe
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Ported:
Set StartupWMClass in linux .desktop file. this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar . - backwardspy
0118a95976
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2022-07-25 18:58:45 +02:00 |
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356f2fa476
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Fix the path for the pi build script.
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2022-06-23 00:46:56 +02:00 |
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372ab870fb
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Move and fix the pre release file checker script.
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2022-06-23 00:41:27 +02:00 |
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49ff8bf32c
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Fix script path.
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2022-06-23 00:37:19 +02:00 |
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13c534a1fa
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Same change to the export_all script.
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2022-06-23 00:31:15 +02:00 |
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51cb11e685
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The make_release script is now expected to be called from a project.
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2022-06-23 00:27:40 +02:00 |
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bea8a137d2
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Small fix to the build all script.
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2022-06-22 16:56:13 +02:00 |
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f659bfe561
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Also handle older engine version with the app script.
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2022-06-11 02:29:16 +02:00 |
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e7e8da3c6a
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Added the new app scons script.
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2022-06-11 00:54:13 +02:00 |
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23212338cc
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Added the new app side script.
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2022-06-11 00:39:09 +02:00 |
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a1f38265cc
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Make the app SConstruct script callable from an app's directory.
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2022-06-11 00:26:18 +02:00 |
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4ad19be921
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Added some of the scripts and tools from the broken seals repo. They will be changed eventually to work from the engine's directory.
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2022-06-10 23:13:54 +02:00 |
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a197623126
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Also added efornara's crossbuild - build containers - I'm planning to work them into the current build container stack, likely with lots of modifications. (https://github.com/efornara/crossbuild)
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2022-03-27 13:02:12 +02:00 |
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4b2f580fda
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Don't check for the 32 bit binaries at the end of the build all script, and fix the name of the server executables.
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2022-03-25 20:52:56 +01:00 |
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9ae9ba0041
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Disabled building the linux x86 templates with the build all script, as fedora seems to be having some issues installing libstdc++.i686 right now.
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2022-03-25 19:10:20 +01:00 |
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1682e366fb
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Removed the 32bit stuff from the linux container, and added a new 32bit linux container script.
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2022-03-25 19:08:05 +01:00 |
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c69473a82f
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fixed smaller issues with the podman build all script.
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2022-03-25 18:06:04 +01:00 |
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057d17349c
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Actually improved the log file names. Also fixed the server's platform.
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2022-03-25 14:19:33 +01:00 |
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54be0699f0
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Added 32bit linux and windows editor builds to the build all script, along with headless and server builds.
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2022-03-25 14:13:34 +01:00 |
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ded4016814
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Fix 32 bit builds on the linux container.
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2022-03-25 14:06:39 +01:00 |
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2aa3d3250c
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Annotated the podman build all script better, also changed the log file names, and added more variants.
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2022-03-25 13:25:00 +01:00 |
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056bd35257
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Fix errors / update the osx scripts.
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2022-03-25 09:41:40 +01:00 |
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d328372f38
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Updated old paths in the android jni wrapper classes. This fixes the export templates.
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2022-03-24 21:39:55 +01:00 |
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2d77f9979c
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Fix paths for the lipo command in the podman build all script.
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2022-03-24 20:12:09 +01:00 |
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db97ec1152
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Fix generating the android templates with the podman build script.
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2022-03-24 16:17:56 +01:00 |
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e5e8271854
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Call the proper gradlew task in the build all helper script.
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2022-03-24 01:16:29 +01:00 |
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8710bc131e
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Changed all icons. Also small cleanups.
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2022-03-24 01:09:27 +01:00 |
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a04b1f23bf
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Now the podman build script should work.
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2022-03-23 22:23:22 +01:00 |
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4d8d578c6f
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Also added the podman build script from the broken seals repo. It won't work right now, as it uses build words.
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2022-03-23 22:15:35 +01:00 |
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d6117f4232
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Remvoed the msvc dockerfile from the build containers script aswell, and change img_version.
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2022-03-23 22:11:19 +01:00 |
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a34cb73a13
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Also remove dthe upload script.
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2022-03-23 22:10:06 +01:00 |
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c759958687
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Removed the msvc dockerfile, as I don't have the uwp platform anymore.
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2022-03-23 22:09:40 +01:00 |
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5b5e89487a
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Fixed the patch for the osx release tools.
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2022-03-23 22:08:50 +01:00 |
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211c1ce8fb
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Added the tools from broken seals directly to this repo.
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2022-03-23 22:07:11 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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b877f9c8ee
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Make the clang format script not touch the copyright headers for now.
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2022-03-18 18:58:57 +01:00 |
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852a3a3110
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Added a new script that moves header guards to the very top of header files. Doing this might improve compile speeds.
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2022-03-17 20:50:29 +01:00 |
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3049d142de
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Removed the build-solutions argument.
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2022-03-16 02:51:11 +01:00 |
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b4f0630c56
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Removed the iphone mono libs.
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2022-03-16 02:45:43 +01:00 |
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ef48a1d12f
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Removed the uwp template.
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2022-03-16 02:45:28 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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