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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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e4cad690a3
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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ec9eb18aaf
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Backported from Godot4: Make blend animation to use ResetTrack as default value - TokageItLab
860fac4e6f
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2022-08-12 17:16:52 +02:00 |
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fd20cdfb0f
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Fix regression with dictionaries because of the variant srtingname support.
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2022-03-21 23:22:19 +01:00 |
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8273710235
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Implement stringname specific logic for variant::set, and Variant::get.
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2022-03-21 22:38:25 +01:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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527cfb88aa
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Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
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2022-03-21 14:01:31 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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