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cbbdc7b32d
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Fixed rao and vertex lights for newly added cells. Also fixed re-generating the tilemap cells in many cases. Also small improvements.
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2024-05-10 21:50:21 +02:00 |
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f09ab537e0
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Clang-format everything.
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2024-04-21 15:27:36 +02:00 |
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3b25f0c0d5
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Fix regression in LayeredTileMaps.
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2024-04-09 13:52:02 +02:00 |
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d63e561693
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Make RAO and VertexLights2D work with the new LayeredTileMap setup.
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2024-04-06 19:44:35 +02:00 |
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3ac3c7da24
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Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas
- AThousandShips
09edece17d
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2024-04-06 19:07:12 +02:00 |
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8648a32667
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Backported from Godot4: Expose TileMapLayer
- groud
3cd4b2859c
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2024-04-06 18:35:58 +02:00 |
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fa68cf6872
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Set up vertex lights 2d support for Layered Tile Maps.
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2024-03-26 13:07:57 +01:00 |
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16699e7b5f
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Implemented RAO for LayeredTileMaps.
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2024-03-12 00:51:00 +01:00 |
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2783a9d58a
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Work on layered tile maps.
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2024-03-03 11:46:07 +01:00 |
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275a9124de
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Work on layered tile maps.
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2024-03-03 09:39:24 +01:00 |
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b59530099e
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Work on fixing compile when layered tile maps are enabled.
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2024-03-02 14:30:29 +01:00 |
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962f1cb188
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Mass replaced some types in the layered tile map module.
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2024-03-02 08:11:38 +01:00 |
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cf7b59b6c8
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Fix small formatting inconsistencies.
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2024-03-01 16:25:19 +01:00 |
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5f6121b719
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Include cleanups.
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2024-03-01 16:07:31 +01:00 |
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ea5845c3cd
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Update class names in the layered tilemap module.
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2024-03-01 15:36:53 +01:00 |
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cbcc125e25
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Layered tilemap include guard update.
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2024-03-01 12:49:01 +01:00 |
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6a6d3acd96
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Clang format everything.
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2024-03-01 11:56:19 +01:00 |
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51fdb562be
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Pandemonium style header guards.
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2024-03-01 11:47:11 +01:00 |
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b50acd2c89
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Renamed files in the new module.
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2024-03-01 11:46:13 +01:00 |
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