Commit Graph

13 Commits

Author SHA1 Message Date
lawnjelly
c7888ff2da Mesh merging - refactor to be backward compatible for CPU / GPU storage
Allows the old `merge_meshes()` function to work from the editor.
2024-07-14 08:16:10 +02:00
c3c6d64a50 Portred: Add MergeGroup node to simplify merging Meshes at runtime.
- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
98912a89e8 File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
dc28777321 Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
lawnjelly
693c503213 Optimized Mesh Merging
Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-07-28 13:46:56 +02:00
5ab825ddf8 Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
8fbdcd18f9 Same change to classes under scene. 2022-03-17 22:57:56 +01:00
eeb7c04aaf Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00