|
1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
|
|
8aa456b4c4
|
Ported: Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
- fire-forge and timothyqiu
0d602ce881
|
2022-12-22 18:52:47 +01:00 |
|
|
e2d42db711
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
Hugo Locurcio
|
089135783e
|
Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
|
2022-08-19 02:17:26 +02:00 |
|
Hugo Locurcio
|
1ce49593aa
|
Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
|
2022-08-19 02:14:27 +02:00 |
|
|
04feb63860
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
|
|
f5dc24f4d5
|
Fix typo.
|
2022-07-27 23:45:42 +02:00 |
|
|
7fd0b29642
|
Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
|
2022-07-27 23:40:35 +02:00 |
|
Hugo Locurcio
|
724566309b
|
Print warning in SpatialMaterial when depth and triplanar are active
Using both depth mapping and triplanar mapping isn't supported.
|
2022-07-27 14:09:11 +02:00 |
|
|
f8e54698e4
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|