Commit Graph

1291 Commits

Author SHA1 Message Date
Haoyu Qiu
a29aac105f Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-07-27 18:18:12 +02:00
ead2208a84 Ported: Improve documentation related to Pool*Array value passing caveats - Calinou
b47466bc59
2022-07-27 18:17:30 +02:00
FireForge
71d20ea670 Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
b75b256d7f Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
2022-07-27 18:11:54 +02:00
Hugo Locurcio
8c930d98b8 Use a floating-point number for the timeout property in HTTPRequest
This allows for greater precision when specifying a timeout in
HTTPRequest in `3.x`, similar to what is already possible in `master`.
2022-07-27 18:01:11 +02:00
75606b352f Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly
328866ee6a
2022-07-27 17:51:39 +02:00
Red Headphone
7ddeae2e23 fix: no quit confirmation on project reload if files are saved 2022-07-27 17:46:15 +02:00
4781f146fb Ported: Physics Interpolation - optimize hidden nodes
In order to prevent glitches when unhiding nodes, set_transform() is still called to the VisualServer even for hidden nodes when the node is interpolated. This activates a lot of logic which is not necessary just to keep the previous transform updated.
This PR adds an early out which misses out on the unnecessary logic when instances are invisible.
- lawnjelly
ec9a17cfad
2022-07-27 17:43:40 +02:00
8e6b320144 Added back method removed by accident. 2022-07-27 15:52:05 +02:00
a8fae729d2 Fix typos in binds. 2022-07-27 15:46:41 +02:00
48eee02c1d Ported: Add search methods for pool arrays
* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
2022-07-27 15:44:10 +02:00
4964f541e7 Revert afc9407ae0. 2022-07-27 15:43:40 +02:00
Haoyu Qiu
390735e803 Fix tree button icon not centered vertically 2022-07-27 15:21:35 +02:00
Michael Alexsander
9af14c8d90 Add font_separator to PopupMenu 2022-07-27 15:21:19 +02:00
Haoyu Qiu
d9d2b3a7e3 Fix mismatched font outline size hint 2022-07-27 15:18:57 +02:00
781902dc4d Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney
7c6564ef7e
2022-07-27 15:18:43 +02:00
Michael Alexsander
1e2c8637c2 Fix separator height influencing labeled variation in PopupMenu 2022-07-27 15:17:29 +02:00
c94e099389 Fix compile. 2022-07-27 15:16:45 +02:00
eaa0c1016a Ported: Physics Interpolation - add interpolation mode property to node
Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.
Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code. - lawnjelly
0ab077fcef
2022-07-27 15:16:37 +02:00
clayjohn
e01c60516b Unpack blend shape arrays when necessary
Blend shapes need to be unpacked if the vertex array is being unpacked
2022-07-27 15:08:25 +02:00
Hugo Locurcio
f7585bea99 Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.

This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-07-27 15:08:06 +02:00
Haoyu Qiu
afc9407ae0 Make import defaults inspector honor property style settings 2022-07-27 15:07:38 +02:00
18bb8e671a Ported: [3.x] [Debugger] Add --debug-server CLI option.
Automatically starts the editor debug server at given <IP>:<PORT>.
E.g.:
 # Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080
 # Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
- Faless
225e75daba
2022-07-27 15:07:09 +02:00
smix8
62518e9a95 Allow AStar/AStar2D zero point weight
Allow AStar/AStar2D zero point weight.

Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-07-27 15:01:51 +02:00
Hugo Locurcio
b55610eeed Handle CLI arguments without a value in OS.get_cmdline_args() example
Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-07-27 15:01:31 +02:00
Marcel Admiraal
24db598946 Read and store joypad events in a separate thread on x11 platform 2022-07-27 15:01:13 +02:00
kobewi
89b5c84fd1 Cache script icons in editor
(cherry picked from commit 3f50dad460dc2239343e0eb9ba8fb63b8fd20b88)
2022-07-27 15:00:41 +02:00
850a84584d ported: Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
Haoyu Qiu
4e256ef76f Improve documentation of rand_range 2022-07-27 14:38:52 +02:00
kleonc
9699bac7af Tree::get_edited Fix in docs example code 2022-07-27 14:38:30 +02:00
Micky
8da8d44132 Specify return value of Transform3D.scaled() and more
Add more `[code]` (Transform3D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>

Add more `[code]` (Transform2D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
(cherry picked from commit 87599054d26faa534e206959c12ef70f3a1e92f5)
2022-07-27 14:37:50 +02:00
Rémi Verschelde
11e67806bd Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@b7d126eb71

(cherry picked from commit 30fbb8964d42b42207d3bb829045be9f16f5b903)
2022-07-27 14:37:26 +02:00
Fabio Alessandrelli
b99cb9343d Add flag to disable weak symbols in ZSTD.
Weak symbols are currently broken in upstream emscripten.

(cherry picked from commit 070bd87aaaf7a15ad9d2d839182f14d5c352153b)
2022-07-27 14:35:37 +02:00
f0a6bd5a31 Ported: Added missing signature. - Faless
89c8a8d1dc
2022-07-27 14:35:14 +02:00
trollodel
a50758b8f6 Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
(cherry picked from commit 72c37c4bcd50e34b81c3dc5a2c5b8112014cc525)
2022-07-27 14:33:31 +02:00
5b4d506183 Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe
c46bbdee53
2022-07-27 14:33:08 +02:00
kobewi
b7907d951c Fix tscn not listed as Resource extension
(cherry picked from commit e3511dd9d7637488368fbf82b53a029fa70fce5e)
2022-07-27 14:30:26 +02:00
Haoyu Qiu
4fe20cbfb1 Document lerp_angle behavior when angles are approximately PI apart
(cherry picked from commit 492903a0b221ac50c5db0426d22db2457f946b58)
2022-07-27 14:29:11 +02:00
Chris verBurg
019b8f009b Link to Container tutorial
Users happening across any of the Container pages may not already know the intent of Containers, or which others are available.  This commit adds a link to the existing "GUI containers" page in their tutorials sections.

(cherry picked from commit 3b941ed98cfb1f72c35684f1d4d458dacd482c63)
2022-07-27 14:28:54 +02:00
02eef8fc57 Ported: Check for null when retrieving clip data item text on Android - madmiraal
fe60de2c6a
2022-07-27 14:28:26 +02:00
Haoyu Qiu
957fcb67b1 Load fallback icon for custom class when no icon available
(cherry picked from commit ba90778f1cb670db34e3d51923456e90b29fa1c4)
2022-07-27 14:27:25 +02:00
ScottVMariotte
d858779450 Replaced loops_current with end_loop
(cherry picked from commit c526ee6683b74a8e0b283b1630dd29c5280aae19)
2022-07-27 14:27:06 +02:00
Rémi Verschelde
e439495ea4 Relax version warning in clang-format precommit hook
Closes #60778.

(cherry picked from commit 9e66a947e4ac67c12c24b94db155f4ffadc371d4)
2022-07-27 14:26:31 +02:00
Rémi Verschelde
9cbdec7d87 SCons: Don't enable any -Werror=return-type outside werror=yes
We shouldn't presume that future compilers will not have false positives or
find new occurrences of this warning, which would break compiling old versions
of the engine without passing custom `CXXFLAGS`.

Follow-up to #60652.

(cherry picked from commit e55d30768a83f027f2c36e106e0ad5320723709d)
2022-07-27 14:26:16 +02:00
Rémi Verschelde
721c41ee47 SCons: Disable -Werror=return-type for GCC 12+ due to regression
Works around and thus closes #58747.
Supersedes #60613.

(cherry picked from commit 01f8f17b67eb3ebbde5489eb6ee96d332e368d14)
2022-07-27 14:25:59 +02:00
Rémi Verschelde
4ca6458457 Crash handler: Use print_error to include backtrace in logs 2022-07-27 14:25:16 +02:00
285c02bf76 Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
0f7f3d08ba
2022-07-27 14:23:27 +02:00
2c4a3f686b ported: Expose tile_texture property - KoBeWi
0b5289cadf
2022-07-27 14:19:41 +02:00
Hugo Locurcio
263c6ab535 Use physical keys for numpad emulation in the 3D editor
This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-07-27 14:17:52 +02:00
Gustav
7126f79cc6 Stop reset of MultiMesh properties on populate
ColorFormat and CustomFormat is not changed when populate is called.
2022-07-27 14:17:19 +02:00