Commit Graph

12 Commits

Author SHA1 Message Date
3902cf1924 Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
e3998417e7 Fix shortcut input handling in BaseButton. 2023-09-07 14:11:17 +02:00
9a2bf73280 Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
da0caaad15 Set input as handled when processing shortcuts in BaseButton.
This fixes the issue when the script editor tab is active and the scene tree editor is focused, a ctrl+a press both opens the new Node popup and selects all text in the script editor.
Doesn't seem to have negative side effects so far.
2023-09-06 15:11:33 +02:00
kobewi
381aa1a140 Add set_value_no_signal() to Range 2023-04-15 10:56:26 +02:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
Michael Alexsander
bce30062a5 Fix some corner cases in the Menu/OptionButton item auto-highlight 2022-09-16 22:04:23 +02:00
Michael Alexsander
a557f22f1d Make Menu/OptionButton item auto-highlight behave better 2022-09-16 13:16:42 +02:00
99e94b08c4 Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
2c88c46101 Moved more includes to cpp files. 2022-03-17 11:28:57 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00