3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
e3998417e7
Fix shortcut input handling in BaseButton.
2023-09-07 14:11:17 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
da0caaad15
Set input as handled when processing shortcuts in BaseButton.
...
This fixes the issue when the script editor tab is active and the scene tree editor is focused, a ctrl+a press both opens the new Node popup and selects all text in the script editor.
Doesn't seem to have negative side effects so far.
2023-09-06 15:11:33 +02:00
kobewi
381aa1a140
Add set_value_no_signal() to Range
2023-04-15 10:56:26 +02:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
Michael Alexsander
bce30062a5
Fix some corner cases in the Menu/OptionButton
item auto-highlight
2022-09-16 22:04:23 +02:00
Michael Alexsander
a557f22f1d
Make Menu/OptionButton
item auto-highlight behave better
2022-09-16 13:16:42 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
2c88c46101
Moved more includes to cpp files.
2022-03-17 11:28:57 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00