Hugo Locurcio
2d2615e0ea
Enable ANSI escape code processing on Windows 10 and later
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This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-10-08 16:50:02 +02:00
bruvzg
160462c57b
Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-10-08 16:37:21 +02:00
Ted Spikes
f66c0b7d91
Check for ios_simulator when building for x86_64
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(cherry picked from commit 21f7bd0723be5ca594547074d01dd92e5bf35e9c)
2022-10-08 16:22:25 +02:00
Rémi Verschelde
fe5d1cc8ff
SCons: Refactor handling of production
flag and per-platform LTO defaults
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Fixup to #63288 .
See #65583 for the bug report.
Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e619161798820b2bd6ff46178c5b7ccebcf)
2022-10-08 16:18:23 +02:00
42a9dc5e8d
Fixed the android editor, now it can open projects again. Also smaller codestyle fixes.
2022-09-17 21:27:19 +02:00
f30076a9f5
Ported: Disable menus and functionality that are not relevant on the Android Editor port - m4gr3d
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1f23bac645
2022-09-17 17:36:35 +02:00
6b9e851e5c
Ported: Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
- m4gr3d
4be7c91cd9
2022-09-17 17:27:50 +02:00
6e97e0c485
Fix android build.
2022-09-17 17:14:19 +02:00
7268ef04f7
Ported: Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
- m4gr3d
63df48a59c
2022-09-17 17:01:46 +02:00
0bb6a05a4e
Removed now unneeded classes.
2022-09-17 16:35:58 +02:00
e8625c21fe
Small improvements to the android platform.
2022-09-17 16:31:49 +02:00
554cf8c861
Fix android build.
2022-09-17 12:30:19 +02:00
ccba47dc7c
Ported: Cleanup the Android input logic implementation - m4gr3d
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440fa10246
2022-09-17 11:35:25 +02:00
0c1bfd8ea7
Fix inconsistent override warning.
2022-09-17 00:40:05 +02:00
Rémi Verschelde
72f7c01c22
HTML5: Fix warning with Emscripten 3.1.20
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And use that version for CI.
2022-09-16 23:18:43 +02:00
Rémi Verschelde
c708c44180
SCons: Refactor LTO options with lto=<none|thin|full>
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Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.
Also add `linker` option to `server` platform missed in #63283 .
Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
Fredia Huya-Kouadio
a6a5b60235
Additional fixes to the Android get_current_dir()
implementation.
2022-09-16 22:45:21 +02:00
bruvzg
1fce7ff540
Fix generation of duplicate locale property list files.
2022-09-16 22:34:51 +02:00
Rémi Verschelde
d4e240f487
Linux: Fix GNU ld detection for pck_embed linker script
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(cherry picked from commit fce3602a1e892cbc35fb3aa409bdae835a37be4f)
2022-09-16 22:31:50 +02:00
bruvzg
11cebc25fa
Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
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(cherry picked from commit e87377856174075e38b6d2ca338f28ffa0d9f59f)
2022-09-16 21:44:01 +02:00
bruvzg
b7d732b782
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
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(cherry picked from commit b767d2e0fdf835dc181bb21c8be69a35671b60b8)
2022-09-16 21:41:56 +02:00
bcf96a5840
Ported: Improve performance of screen_get_dpi() in Javascript
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Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript
Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3 => resolution: 28.799999999999997dpi)
Even in these cases the value matches the result of the previous
`findDPI()` method.
-jamie-pate
562d7c616d
2022-09-16 21:15:54 +02:00
Pedro J. Estébanez
8f26bc61b5
Clean iOS platform config of long gone macro
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(cherry picked from commit 8c2a577350924d1f4a8e0a98ebf85bea96ea7e63)
2022-09-16 21:01:17 +02:00
3a99f0afa1
Fix warning.
2022-09-16 19:37:29 +02:00
Fredia Huya-Kouadio
076a1a3253
Fix issue with get_current_dir()
returning the wrong path on Android
2022-09-16 19:36:41 +02:00
Nathan Franke
f20e0a9ab4
3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak
2022-09-16 13:08:17 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
b2e5cd5f2c
Fix an another compile error.
2022-08-19 16:54:20 +02:00
c48381b86c
Fix javascript build.
2022-08-19 16:23:02 +02:00
bd58e6b989
Fix android build.
2022-08-19 16:21:38 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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ce24b48e50
2022-08-19 16:18:53 +02:00
56f71c7275
Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
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d2213f76a9
2022-08-19 12:08:35 +02:00
6821dfb26e
Ported: Disable threads used to check on plugins to load
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The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
- m4gr3d
3ac6b6a596
2022-08-19 02:37:43 +02:00
54c49a25a0
Ported: Fix issue preventing the Android Editor from displaying the project content
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The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
-m4gr3d
30479543b0
2022-08-19 02:23:57 +02:00
6be9bf5dfe
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
f8c50f271b
Fix include.
2022-08-17 18:12:48 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
e71e3ed897
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
4204828965
Ported: Improve some export error messages. - bruvzg
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e0101e511c
2022-08-02 18:01:58 +02:00
Rémi Verschelde
2ca1470010
File: Re-add support to skip CR (\r
) in File::get_as_text
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This was removed in #63481 , and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.
For performance this is done directly in `String::parse_utf8`.
Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.
Supersedes #63717 .
(cherry picked from commit 1418f97c70a5551bdbfeea853cbc479b32ea9e08)
2022-08-02 17:58:32 +02:00