ae7409bf52
Ported: Fix signed distance field font rendering
...
This fix works in both GLES3 and GLES2.
The rendering formula in the shader was adjusted to further improve the
sharpness/antialiasing quality balance.
- lawnjelly and Calinou
bc607fb607
2024-02-08 19:11:34 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
deb5c49700
Backported the new output window from godot4.
2023-09-06 13:08:24 +02:00
kobewi
147640412a
Cache text property when toggling BBCode
2023-06-11 09:21:25 +02:00
f058c87868
Backported from godot4: Rework Navigation Avoidance
...
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
6b15eb053c
Fix property bind inconsistency.
2023-06-02 12:17:16 +02:00
1263101396
Ported: Batching - Add MultiRect command
...
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
- lawnjelly
910ddd13c4
2023-04-20 23:09:37 +02:00
Marius Hanl
1be818c478
Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
...
Each BBCode tag is drawn individually, so we have to add the character spacing manually.
2023-03-12 13:11:00 +01:00
OsakiTsukiko
536884aa68
Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont
2023-01-16 13:54:31 +01:00
Paweł Fertyk
845b70faad
Fix get_visible_line_count in RichTextLabel with newlines
...
Fixed #59359 .
2022-12-22 14:36:03 +01:00
kobewi
335b7e6cde
Hide text of RichTextLabel if BBCode is enabled
2022-11-13 00:24:35 +01:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
e71e3ed897
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
249dd4d661
Updated property hints for variant arrays.
2022-07-30 21:58:40 +02:00
bruvzg
9dbb96dc1d
Improve RTL table fill.
2022-07-28 19:21:13 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
...
f5fa1ca944
2022-07-28 18:40:46 +02:00
c3bb14f49e
Ported: add check for selection when try to push a meta.
...
Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).
- danielkariv
47ead8504a
2022-07-27 23:10:55 +02:00
bruvzg
814f76bf6b
Fixed implementation of RTL remove_line()
...
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-07-27 13:08:20 +02:00
220b7e99be
Ported: [3.x] Add deselect() to RichTextLabel - ConteZero
...
5e714051ea
2022-07-25 22:01:26 +02:00
d1ddbecc54
Ported: [3.x] Expose get_selected_text in RichTextLabel - ConteZero
...
820728aa52
2022-07-25 21:53:36 +02:00
a43091d427
Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
...
4167e98088
2022-07-25 20:32:14 +02:00
d85caf2c71
Ported:
...
[3.x] Add option to make selection unique - ConteZero
0ffacff998
2022-07-25 19:46:09 +02:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3ca78453da
Moved more includes.
2022-03-17 12:47:22 +01:00
ced4ae75a5
Backported:
...
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
2022-03-16 18:18:23 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00