Rémi Verschelde
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0fa5feae1a
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MultiMesh: Fix potential crash found by fuzzing
Fixes #58293.
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2022-07-26 15:55:28 +02:00 |
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clayjohn
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ebe72ade75
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Sort based on camera position when using perspective camera
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2022-07-26 15:04:35 +02:00 |
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Yuri Roubinsky
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e77e34db8e
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Fix shader crashing when attempting to access length() at global space
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2022-07-25 18:01:12 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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97661b2af5
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Ran the c++ header script on the servers directory.
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2022-03-17 23:18:28 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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23c332974a
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Removed the arvr server.
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2022-03-16 02:39:55 +01:00 |
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938f72432e
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Removed the camera server.
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2022-03-16 02:16:15 +01:00 |
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a9fca142bc
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Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
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e111edf4f2
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Cleaned up (hopefully all remaining) light baking things.
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2022-03-15 21:07:14 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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03890f9e38
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Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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