Commit Graph

16 Commits

Author SHA1 Message Date
88fe196e79 Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
- hansemro
193d5c11f3
2022-07-29 20:31:16 +02:00
3659429afd Ported: [macOS, 3.x] Fix unresponsive redraw during live resizing. - bruvzg
e75e1f3231
2022-07-28 18:58:15 +02:00
43131ad4cb Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
f5fa1ca944
2022-07-28 18:40:46 +02:00
781902dc4d Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney
7c6564ef7e
2022-07-27 15:18:43 +02:00
Rémi Verschelde
4ca6458457 Crash handler: Use print_error to include backtrace in logs 2022-07-27 14:25:16 +02:00
491662250f Ported:
[macOS, 3.x] Fix OpenGL color space on HDR displays.  - bruvzg
1f51bae294
2022-07-25 19:15:11 +02:00
8e0097f960 Clang format. 2022-03-23 23:56:47 +01:00
c054c4db58 Cleaned up more remnants of the mono module. 2022-03-23 23:10:27 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
9fd8fc6eed Same change to classes under platform. 2022-03-17 22:38:14 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
d057ffdd40 Fix unused variable in the osx backend. 2022-03-16 10:21:40 +01:00
257f1f6175 Fix typo and missing include in the windows and oxs backends. 2022-03-16 09:09:42 +01:00
00285e8b24 Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00