bruvzg
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4b2281058a
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Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed.
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2022-11-13 00:35:55 +01:00 |
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bruvzg
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876bac58ce
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Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
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2022-09-16 19:40:51 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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bruvzg
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3ef4f9128b
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Fix Label3D oversampling.
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2022-07-28 11:46:40 +02:00 |
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d161a30a4b
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
d502bd4847
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2022-07-28 00:01:20 +02:00 |
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7fd0b29642
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Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
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2022-07-27 23:40:35 +02:00 |
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Haoyu Qiu
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d9d2b3a7e3
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Fix mismatched font outline size hint
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2022-07-27 15:18:57 +02:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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