clayjohn
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8f0e3af2a2
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Take FXAA samples from half-pixel coordinates to improve quality
(cherry picked from commit dbcc0fa2a60edb3f3e69b0b73e7c9c612872559e)
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2022-11-30 19:09:24 +01:00 |
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44fd82b0b2
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Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga
772d071863
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2022-07-29 16:44:33 +02:00 |
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84a5cc0fca
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Fix typo.
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2022-07-28 18:44:49 +02:00 |
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3f432af82b
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Ported: Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports. - clayjohn
f92141be13
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2022-07-28 11:34:02 +02:00 |
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42b0cd29ab
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Ported: Disable alpha in post process when using opaque framebuffer - clayjohn
9927515254
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2022-07-28 11:11:23 +02:00 |
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b0894431a2
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Ported: Fixed Bug where DoF incorrectly wrote to alpha channel amd bug with tonemap shaders. - clayjohn
3374bae953
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2022-07-27 19:47:50 +02:00 |
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b75b256d7f
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Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo
b1a50ad805
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2022-07-27 18:11:54 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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e85cef1745
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
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07a0ed2c42
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Removed the xatlas_unwrap module.
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2022-03-15 20:25:05 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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