Commit Graph

26 Commits

Author SHA1 Message Date
Rémi Verschelde
945a16442c SCons: Fix Windows/MinGW TypeError with recent SCons
Fixes #86484.
2024-07-14 08:26:48 +02:00
08711274c7 Fix custom module paths for the editor builds. 2024-02-17 16:41:51 +01:00
4ed0f09f43 Turn custom module paths relative to the engine's directory when they reside inside the engine's folder. 2024-02-17 15:11:13 +01:00
Rémi Verschelde
fae5c7f2f8 SCons: Fix Python 3.12 SyntaxError with regex escape sequences
(cherry picked from commit b362976504c3346b9f34b69dcad0838d1d381037)
2024-02-08 15:20:45 +01:00
Max Hilbrunner
0d560ab6f6 Fix generating vsproj with SCons 4.6.0+
(cherry picked from commit 72110134d62b82b0a3a98cffddb6e60948831edf)
2024-02-08 15:02:04 +01:00
ocean (they/them)
6f4467b13a Build system: add option for MSVC incremental linking.
(cherry picked from commit bbafe14970cf2a101b8b04dbfafeeaa9ddfb5d4d)
2023-12-20 22:03:39 +01:00
bruvzg
fa582212c4 Workaround Xcode 15 linker bug. 2023-10-02 16:54:52 +02:00
HK-SHAO
dc9ceddb67 Fix the Python type error when creating the .sln file
(cherry picked from commit 19a8efc8759794bc39121809016245988f2db216)
2023-08-30 11:01:56 +02:00
2c7e26feaf Changed the docs url from godot's to my docs repository. 2023-08-29 22:27:51 +02:00
834cbe8cef Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
Pedro J. Estébanez
29fda5543b Support Git worktrees in generation of hash header
(cherry picked from commit 078ab7fe05dcf139b7f943937c602b2c9dbdc8e2)
2023-01-16 14:17:05 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
9b1857ec62 Ported: SCons: Fix MSVC D9025 warning overriding opt level
And cleanup disable_warnings too to avoid setting `/w` / `-w` multiple times.
- akien-mga
39b1c06a59
2022-12-22 17:54:57 +01:00
dzil123
a0d9a05a51 (3.x) Fix compilation with custom "GODOT_VERSION_STATUS" 2022-11-13 00:52:13 +01:00
Rémi Verschelde
36356df17e SCons: Add methods.get_version_info() method returning a Dict
This makes it possible to retrieve all relevant versioning info used to
generate `core/version_generated.gen.h` in the buildsystem.

Notably it makes the custom logic parsing the `GODOT_VERSION_STATUS`
environment variable to override status easy to reuse.

(cherry picked from commit d432fe38a9a65b9e84964a7393c9fe4ce22361a3)
2022-10-08 16:28:01 +02:00
Fredia Huya-Kouadio
cddfcbab2c Fix build failures for Android on Windows
The issue is caused by https://github.com/godotengine/godot/pull/64306 which makes use of a 3.7 feature while the current recommended python version is 3.5 for 3.x and 3.6 for master.

(cherry picked from commit 667f4ed742e0010adb678dff45e004310c4886d4)
2022-09-16 22:47:48 +02:00
Pedro J. Estébanez
509c6c37ea Fix jumbled error output when using Windows spawn fix
(cherry picked from commit 4a3cb1447351c2e915f2beb8c34780d2c6fe3e43)
2022-09-16 21:01:50 +02:00
3df74faf8c Removed the old dependency sorting system. 2022-08-18 12:54:39 +02:00
91fe9ed8ca Backported: [Scons] Implement module dependency sorting.
Modules can now call:
env.module_add_dependencies(name: str, deps: list, optional: bool)
To add required or optional dependencies during the "can_build" step.
Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
- Faless
951a1016d3
2022-08-18 12:44:45 +02:00
4732493761 Backported: SCons: Validate dependencies for linked multimedia modules
This is still a bit hacky and eventually we should rework the way we handle
optional dependencies (especially with regard to builtin/system libs), but
it's a simple first step.
- akien-mga
7c74312217
2022-08-18 12:25:38 +02:00
Rémi Verschelde
2f68738632 SCons: Fix creating VS solution with SCons 4.4.0
Fixes #63709.

Co-authored-by: 19PHOBOSS98 <37253663+19PHOBOSS98@users.noreply.github.com>
(cherry picked from commit 89847dc6e34e1caf589a03fdcc3aecd193d9bd1f)
2022-08-02 17:58:45 +02:00
Nathan Franke
9dae8cd2a5 support git packed refs in version generator
(cherry picked from commit 77cf65804c732431574a99063f2132567d54a6be)
2022-07-29 22:39:36 +02:00
2a5e0ae0f8 Ported https://github.com/godotengine/godot/pull/53443 . 2022-07-06 18:37:38 +02:00
c054c4db58 Cleaned up more remnants of the mono module. 2022-03-23 23:10:27 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00