Commit Graph

12 Commits

Author SHA1 Message Date
6faa98c32a Backported from godot4: Save PackedByteArrays as base64 encoded.
- groud
de5073519e
2024-04-14 17:32:05 +02:00
60eb59ab19 Backpoered from Godot 4: Add is_built_in() method to Resource.
- KoBeWi
e393c2a734
2024-03-08 21:16:16 +01:00
5133ef182d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
7e270262f9 Ported: Fix binary internal cache not being filled
- Razoric480
d331e5c7ac
2023-08-30 13:00:53 +02:00
4a51324f7d Ported: Force external resources to have their path set
- Razoric480
420794b61d
2023-08-30 12:57:00 +02:00
5d93975c8d Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
lawnjelly
25c3232a77 VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-22 13:52:51 +01:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
kobewi
b7907d951c Fix tscn not listed as Resource extension
(cherry picked from commit e3511dd9d7637488368fbf82b53a029fa70fce5e)
2022-07-27 14:30:26 +02:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00