6faa98c32a
Backported from godot4: Save PackedByteArrays as base64 encoded.
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- groud
de5073519e
2024-04-14 17:32:05 +02:00
99621357a0
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
Danil Alexeev
2d4e9c4656
Core: Add recursion level check for VariantWriter::write()
2023-10-02 16:25:48 +02:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
lawnjelly
25c3232a77
VariantParser make readahead optional
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It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.
This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-22 13:52:51 +01:00
lawnjelly
3d1640eb70
Add readahead to VariantParser
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Adds a readahead buffer to VariantParser, to prevent large numbers of freads for single bytes, which is inefficient.
2022-12-11 19:17:15 +01:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00