|
ed224298e5
|
Also add is_zero_approx() to Vector4.
|
2024-04-14 16:59:12 +02:00 |
|
|
cf7b59b6c8
|
Fix small formatting inconsistencies.
|
2024-03-01 16:25:19 +01:00 |
|
|
22ec1be9b3
|
File copyright header updates pt3.
|
2023-12-17 22:42:34 +01:00 |
|
|
96d1c2d69c
|
Fix small inconsistencies in Vector3/3i/4/4i apis.
|
2023-05-27 13:26:52 +02:00 |
|
|
220b2db443
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
608ba7826a
|
Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4.
|
2022-08-15 16:13:21 +02:00 |
|
|
a23d917937
|
use the proper _NO_DISCARD_ macro.
|
2022-08-08 17:36:15 +02:00 |
|
|
31603bec29
|
Added Vector4, Vector4i, and projection classes from Godot4. They are not yet handled via Variants.
|
2022-08-07 23:30:31 +02:00 |
|