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6a6d3acd96
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Clang format everything.
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2024-03-01 11:56:19 +01:00 |
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4a23a17670
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Also use PROPERTY_HINT_BUTTON in UserManagerStatic instead of a bool.
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2024-02-25 22:40:07 +01:00 |
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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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4faeb67438
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Implemented getting users using their email from the UserDB.
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2023-09-22 16:33:21 +02:00 |
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f058c87868
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Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
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2023-06-10 20:58:49 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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d0c99d0ef6
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Set the user's id after creation.
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2022-07-23 20:32:42 +02:00 |
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8236c509c8
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Added user_id property to User, and also did some improvements to it's api.
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2022-07-22 10:00:07 +02:00 |
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0ef9dc8fcf
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Added a few bindings to UserManagerStatic to help with creating users form the editor.
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2022-07-21 18:08:52 +02:00 |
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be68b69b65
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Created a new UserManagerStatic class.
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2022-07-21 17:31:14 +02:00 |
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