pandemonium_engine/modules/users/managers/user_manager_static.cpp

194 lines
6.7 KiB
C++

/*************************************************************************/
/* user_manager_static.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "user_manager_static.h"
#include "../users/user.h"
Ref<User> UserManagerStatic::_get_user(const int id) {
ERR_FAIL_INDEX_V(id, _users.size(), Ref<User>());
return _users[id];
}
Ref<User> UserManagerStatic::_get_user_name(const String &user_name) {
for (int i = 0; i < _users.size(); ++i) {
Ref<User> u = _users[i];
if (u.is_valid()) {
if (u->get_user_name() == user_name) {
return u;
}
}
}
return Ref<User>();
}
Ref<User> UserManagerStatic::_get_user_email(const String &user_email) {
for (int i = 0; i < _users.size(); ++i) {
Ref<User> u = _users[i];
if (u.is_valid()) {
if (u->get_email() == user_email) {
return u;
}
}
}
return Ref<User>();
}
void UserManagerStatic::_save_user(Ref<User> user) {
//With this class Users are serialized via editor properties, ignore
}
Ref<User> UserManagerStatic::_create_user() {
Ref<User> u;
u.instance();
u->set_user_id(_users.size());
_users.push_back(u);
return u;
}
bool UserManagerStatic::_is_username_taken(const String &user_name) {
for (int i = 0; i < _users.size(); ++i) {
Ref<User> u = _users[i];
if (u.is_valid()) {
if (u->get_user_name() == user_name) {
return true;
}
}
}
return false;
}
bool UserManagerStatic::_is_email_taken(const String &email) {
for (int i = 0; i < _users.size(); ++i) {
Ref<User> u = _users[i];
if (u.is_valid()) {
if (u->get_email() == email) {
return true;
}
}
}
return false;
}
Vector<Ref<User>> UserManagerStatic::get_all() {
return _users;
}
Vector<Variant> UserManagerStatic::get_users() {
Vector<Variant> r;
for (int i = 0; i < _users.size(); i++) {
r.push_back(_users[i].get_ref_ptr());
}
return r;
}
void UserManagerStatic::set_users(const Vector<Variant> &users) {
_users.clear();
for (int i = 0; i < users.size(); i++) {
Ref<User> u = Ref<User>(users.get(i));
_users.push_back(u);
}
}
String UserManagerStatic::get_create_user_name_bind() {
return _create_user_name;
}
void UserManagerStatic::set_create_user_name_bind(const String &val) {
_create_user_name = val;
}
String UserManagerStatic::get_create_user_email_bind() {
return _create_user_email;
}
void UserManagerStatic::set_create_user_email_bind(const String &val) {
_create_user_email = val;
}
String UserManagerStatic::get_create_user_password_bind() {
return _create_user_password;
}
void UserManagerStatic::set_create_user_password_bind(const String &val) {
_create_user_password = val;
}
bool UserManagerStatic::get_create_user_bind() {
return false;
}
void UserManagerStatic::set_create_user_bind(const bool val) {
if (val) {
Ref<User> u = create_user();
u->set_user_name(_create_user_name);
u->set_email(_create_user_email);
u->create_password(_create_user_password);
u->save();
_create_user_password = "";
_create_user_email = "";
_create_user_name = "";
}
}
UserManagerStatic::UserManagerStatic() {
}
UserManagerStatic::~UserManagerStatic() {
}
void UserManagerStatic::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_users"), &UserManagerStatic::get_users);
ClassDB::bind_method(D_METHOD("set_users", "users"), &UserManagerStatic::set_users);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "users", PROPERTY_HINT_NONE, "23/20:User", PROPERTY_USAGE_DEFAULT, "User"), "set_users", "get_users");
ClassDB::bind_method(D_METHOD("get_create_user_name"), &UserManagerStatic::get_create_user_name_bind);
ClassDB::bind_method(D_METHOD("set_create_user_name", "val"), &UserManagerStatic::set_create_user_name_bind);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "create_user_name"), "set_create_user_name", "get_create_user_name");
ClassDB::bind_method(D_METHOD("get_create_user_email"), &UserManagerStatic::get_create_user_email_bind);
ClassDB::bind_method(D_METHOD("set_create_user_email", "val"), &UserManagerStatic::set_create_user_email_bind);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "create_user_email"), "set_create_user_email", "get_create_user_email");
ClassDB::bind_method(D_METHOD("get_create_user_password"), &UserManagerStatic::get_create_user_password_bind);
ClassDB::bind_method(D_METHOD("set_create_user_password", "val"), &UserManagerStatic::set_create_user_password_bind);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "create_user_password"), "set_create_user_password", "get_create_user_password");
ClassDB::bind_method(D_METHOD("get_create_user"), &UserManagerStatic::get_create_user_bind);
ClassDB::bind_method(D_METHOD("set_create_user", "val"), &UserManagerStatic::set_create_user_bind);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_user"), "set_create_user", "get_create_user");
}